Real Name: Dylan Hunt
Mental Resistance Mastery
Dimension Travel ["Shifting to The Hesperidian"] 3
Life Support 10 (everything)
Resistance 3 [Limit: Aging effects]
Additional Sense ["Ultrasonic Hearing"]
Additional Sense ["Infiltration Vision"]
Extended Hearing ["Ultra Hearing"] 3
Extended Vision ["Ultra Vision"] 3
Base 10 ("The Hesperidian", see below)
- Enemy: Ultiman, Babel, Siobhan 6, Maiden Japan
- Weakness: Magic
- Personal: Takes great care to use only the power necessary to defeat a foe
- Personal: Great concern for sentient life, always worried about innocents in danger
Paragon is unbelievably strong, although the upper limits of his strength are unknown. He has been observed stopping a runaway bus, destroying a giant robot with a single punch, and raising a sunken ship from the oceans off the Maldives coast. He is impervious to conventional weaponry, cold, disease, heat, poison, radiation, pressure, starvation and can survive in the vacuum of space. Paragon has what was called “unbreakable body”, which means he doesn’t suffer ‘serious injuries’, because his body is utterly indestructible. He hasn't aged a day from the day he first appeared to the public; he maintains the physical and mental abilities he has always had well into the present day. He can survive in anaerobic environments indefinitely, by the simple method of not breathing. He also does not require food or drink, though he apparently enjoys both.
Paragon is capable of enhanced reflex action and the ability to move at incredible speeds by sheer force of will.
His senses are superhumanly developed. He can hear any sound at any volume or pitch. The only Earth creature who can detect sounds at the frequency he can is a blue whale (0.01-200,000 Hz). He has shown enough control to block out ambient sounds to focus on a specific source/frequency. He can hear every single heartbeat, as well as the blood pumping through everyone's veins, hear every foot step, every cell phone signal as it lances through the air and more. He can identify a person by their heartbeat, or pick out a single voice in an entire world.
He also possesses a superior sensory arrangement of telescopic, infrared and ultraviolet visual capabilities. He can see well into all of the EM Spectrum. He can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing him to avoid detection through radar or satellite monitoring methods. Paragon has the ability to "zoom in" his distance to see something at a great distance, without violating the laws of physics. His “Infiltration Vision” allows him to see through anything except lead. He can see things behind a wall as if the wall were not there, or can "peel back" layer after layer of matter in his mind. Paragon is able to focus his vision past layers of matter, literally seeing "through" them – possibly perceiving x-rays, cosmic rays or other forms of energy invisible to normal human vision which pass through Earth's atmosphere (and solid objects) after emission from stars. Since it is passive, this ability would not generate harmful radiation in the same manner as a focused projection of hard X-rays. His “Infrared Vision” allows him to see better in total darkness. He can detect the heat signatures of living beings or devices in operation.
Paragon is able to seemingly defy the forces of gravity and propel himself through the air unaided. Like many other enhanciles with the same ability, Paragon's skill in flight allows him to perform just about anything he could on the ground in the air.
Paragon's bio-cellular matrix (an energy pattern that is linked to his body's electromagnetic field) is his most powerful asset, but also his greatest weakness. Its permeability to certain wavelengths makes Paragon vulnerable to magical energies whose chaotic electromagnetic or extra-dimensional signatures disrupt his resistance. Magic can have powerful and unpredictable effects on Paragon and his magical enemies have often proven to be the most dangerous.
Virtually unstoppable, able to defeat the likes of Hercules and Thor, about the only reason most of Paragon’s enemies aren't terrified of him is that he always takes great care to use only the power necessary to defeat a foe. In fact, magic notwithstanding, Paragon's greatest weakness in battle is his concern for sentient life. Many a villain has escaped Paragon (temporarily) by placing innocents in danger.
By allowing his mind to go blank and all tension to leave his body, Paragon can take a “sideways step” into a pocket dimension he calls “The Hesperidian.” It contains a great hall; a trophy room with mementoes of past cases; an arsenal of confiscated weapons and devices; an infirmary; a laboratory; and a very prized library, where Paragon keeps one copy of every book ever published. A computer organism serves the entire Hesperidian. It takes an avatar of a female human which can communicate with organic sentient beings through voice, video images and three-dimensional holographic projection. The structure of the Hesperidian “heals” any damage done to it over time, which, within the Hesperidian, moves at a different rate.
One particular part of The Hesperidian is a chamber called “The Hall of Mirrors”. This is a cell for imprisoning threats to humanity so great they could not be entrusted to the conventional authorities. It is a weird mirror-dimension originally discovered by author Charles Dodgson, better known as Lewis Carroll. Dodgson discovered an antique mirror that was actually a portal to a mirror-world with strange physical laws and bizarre creatures, inspiring Dodgson to write his famous children's novel Through the Looking-Glass, or Alice in Wonderland. Paragon duplicated the mirror in The Hesperidian, creating a device that opened a portal to the mirror-world, and used it as a prison for his deadliest foes, because the weird physics of the mirror-world neutralizes their powers, which makes it difficult for them to escape.
(My take on Supreme/Superman-like characters. The total points are impossibly high but as NPC he serves well when characters are in need for help. Paragon is the ultimate ultrahero in our campaigns; he sets the paradigm, the example. Ultimately incorruptible, he's the force of good, the beacon which guides all the other heroes in our Sigil Universe. It was the first character I ever created in ICONS, just to see how well I could do it, so it's more than appropriate to have it here, to celebrate Eidolons' hundredth post. Character revised according to rules presented in ICONS Great Power book).