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Kid Quantum

© DC Comics / Used without permission
Origin: Transformed
Real Name: Jazmin Cullen
First Appearance: Legion of Super-Heroes vol. 4 #82  [DC Comics July 1996]

ABILITIES
Prowess 4
Coordination 4
Strength 3
Intellect 4
Awareness 4
Willpower 5

Stamina 8
Determination: 4

SPECIALTIES
Investigation
Martial Arts
Pilot
Politics
Tactics

POWERS
Time Control 8
         Stunning ["Freeze Time", Paralysis]
         Suspension

EQUIPMENT

QUALITIES
  • Connections: Legion of Super-Heroes, Xanthuan Government
  • Motivation: Uphold the Good, Honour her brother's memory
CHALLENGES
  • Enemies: Legion of Super-Villains, Fatal Five, Mordru
Points: 45

ORIGIN STORY
The original Kid Quantum, James Cullen of Xanthu, joined the Legion of Super-Heroes during its first week. His ability to generate stasis fields received an artificial boost from his stasis belt. During the Legion's first mission, he died battling the alien entity Tangleweb, his malfunctioning belt partly to blame. This tragedy prompted the Legion to deny membership to those whose powers relied on external devices. Before long Jazmin Cullen, Jamie's sister, joined the Legion. As Kid Quantum II, she wielded the same powers as her brother, but underwent experimental surgery to augment her powers instead of relying on stasis belt. The radical surgery boosted her natural abilities to project time and reality-altering status fields. Although she bore some resentment toward the Legion for failing to prevent her brother's death. Kid Quantum put her bitterness behind her as she established close friendship within the roster. She was even elected Leader once, with Triad as her deputy.

(Character revised according to rules presented in ICONS Great Power book).
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Ferro

© DC Comics / Used without permission
Origin: Birthright
Real Name: Andrew Nolan
First Appearance: Adventure Comics #346 [DC Comics July 1966]

ABILITIES
Prowess 4
Coordination 3
Strength 4 / 8
Intellect 3
Awareness 4
Willpower 3

Stamina: 7 / 11
Determination: 3

SPECIALTIES
Art (Painting)
Computers
Medicine

POWERS
Alternate Form (Solid) [Sentient, flexible Iron] 8
               Damage Resistance
               Instant
Life Support (Eating, Sleeping) 2

EQUIPMENT

QUALITIES
  • Connections: Legion of Super-Heroes
  • Motivation: Uphold the Good; need to give meaning to his previously secluded life
CHALLENGES
  • Enemies: Legion of Super-Villains, Fatal Five, Nemesis Kid
  • Personal: Shunned by his appearance (before Legion); reckless when in combat (in Legion)
  • Social: Needs to constantly wears his mask and costumes because of his disfigurement
  • Weakness: Life Support allows him to go for days without need of nourishment or rest, but he would have to follow such time with an equal period of coma-like sleep
Points: 42

ORIGIN STORY
Andrew was born one of twin sons of Luiza Karamonte, the famous and beautiful holovid star. A freak of genetics caused her two sons, Andrew and Douglas, to be born hideously deformed; something that was a kiss of death to Luiza's career; the tabloids wanted beautiful celebrity babies, not hideous mutants. She reacted to this after consulting with her PR firm by playing the role of the martyred mother, suffering a "terrible tragedy" that she was determined to overcome. Her career saved, Luiza dumped both her sons with doctors and psychologists in hospitals and rarely saw them again, except for very occasional photo opportunities when it was convenient for her.

Both Andrew and Douglas spent considerable time in mental institutions. Their power, to be able to transform their body into solid iron, did not offset the revulsion that most people felt toward their hideous appearance. Douglas became largely certifiable by a relatively young age, but Andrew seemed more capable of handling the psychological trauma of his condition and reacted better to counseling. Eventually he managed to be integrated with other children while wearing a facemask, and at the age of 13 he was released from the institution; no longer requiring psychological treatment and untreatable physically. 

His mother had no idea what to do with him, though she certainly didn't want him around her, and seemed angry at the doctors for having released Andrew at all. Finally she put him in an apartment in Metropolis with a small stipend and orders that he not be seen in public. 

For reasons he never revealed, but that can be guessed at, Andrew ignored his mother's orders and went to try out for the Legion of Super-Heroes, just as the legionnaires were getting ready to confront the Khund warfleet headed for earth. In the Legion, he finally found a place where he belonged; the legion had its share of freaks, and no one seemed to care that Andrew wore a mask. What mattered here were his powers.

At first, Andrew was still very shy around his companions and particularly in public; but when he started to see that the public actually LIKED him now, when he gained his own fan club, it woke something up in Andrew. Overnight, he became a daredevil; the first to charge in, the first to want to kick ass. His real personality emerged from behind all of his fears of rejection and Andrew became truly heroic, albeit highly reckless.

(Character revised according to rules presented in ICONS Great Power book).
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A Short Word From Our Sponsors (Part II)

Some friends of mine have asked what motivates my choice of converted characters here. Most of all, they are characters about which I read when I was a child/teenager, with which I feel an "emotional connection". From this already big bunch (I was/am an avid reader), I tend to focus on the ones which weren't so "mainstream", mostly because the most famous ones are/were already covered somewhere else. I do tend to DC and its imprints. Marvel always seemed a bit more convoluted to me (a matter of taste, I know).

If you, dear reader, have some suggestion of a character to be converted, please do post your choice(s) on the comments below.

To not make this post a total useless usage of space, let me disclose one of our "house powers", or a stunt of a power, which is always present in our games here. Dreamer, one of the Legionnaires, has the power of precognition. One of the first "precogs" of comics, she was portrayed being able to predict her opponents moves in combat. In fact, she studied to be a Naltorian Precommando - precogs who honed their visions especially for combat. Most of you could say it's nothing but Danger Sense, but one of our players decided to try a little different perspective of Precognition power. He called it "Combat Precognition".

Combat Precognition: by glancing a split-second into the future and seeing which way your opponent intends to move, you can place your punches just so, creating maximum pain. To use Combat Precognition, either spend Determination to use your Precognition level in place of your normal Prowess level for one page (if your Precog level is higher, like a use of Focused Effort) or to gain a +2 bonus to Prowess (which is the value of a point of Determination spent normally)

As usual, please feel free to discuss, critique and evaluate in the comments below.

(Stunt edited to include the precious input from Steve, himself.)

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Doctor Midnight

© DC Comics / Used without permission
Origin: Transformed
Real Name: Beth Chapel
First Appearance: Infinity #21 [DC Comics December 1985]

ABILITIES
Prowess 4
Coordination 4
Strength 3
Intellect 5
Awareness 5
Willpower 5

Stamina: 8
Determination: 3

SPECIALTIES
Acrobatics
Medicine Expert

POWERS
Dazzle Device 5 ["Blackout Bombs"]
Defensive Device ["Body Armor", Damage Resistance] 2
Supersenses 1
        Enhanced Vision [Infravision]

QUALITIES
  • Connections: Infinity Inc.
  • Motivation: Responsibility of Power
CHALLENGES
  • Weakness: Doctor Midnight is blind in normal daylight
Points: 37

ORIGIN STORY
Beth Chapel is the daughter of a minister and grew up with her four rowdy brothers in Orangeburg, South Carolina. She studied medicine and became the protegée of the noted physician Dr. Charles McNider. McNider believed that Chapel had the potential to become the most brilliant surgeon he had ever known.

McNider was blind in normal light, but he had the superhuman ability to see clearly in darkness ; in his secret identity as JSA member Doctor Mid-Nite he wore goggles with infrared lenses that enabled him to see in normal light as well. Years before he admitted his secret to her, Chapel realized that her mentor was really the renowned costumed super-hero.

Chapel eventually became an intern at Sunset Medical Center in Los Angeles. It was at this hospital, very early in her internship, that she first met members of the super-hero team Infinity, Inc. During the so-called Crisis on Infinite Earths, an earthquake struck L.A., causing a fire at Sunset Medical Center. While saving a patient, Chapel was blinded by the explosion of an oxygen tank.

McNider directed a surgical team in operating on the injured Chapel for five hours, using an ocular implant from her pineal gland. As a result of this unusual procedure, Chapel's vision was partially restored. Although her eyes were now too sensitive to see in normal light, she could see as clearly in darkness as McNider himself could. However, unlike him, she couldn't see in normal light using infrared lenses, and had to wear heavy sunglasses in daylight.

Chapel discovered her ability to see in darkness when she aided the second Hourman in battling some of the Anti-Monitor's Shadow Demons. Wanting to use this power to fight further evils and dangers, Chapel adopted a costume (designed by Hourman) and, in honor of her mentor, took the name Doctor Midnight.

(Character revised according to rules presented in ICONS Great Power book).
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Wildcat

© DC Comics / Used without permission
Origin: Birthright
Real Name: Yolanda Montez
First Appearance: Infinity Inc. #12 [DC Comics March 1985]

ABILITIES
Prowess 4
Coordination 7
Strength 4
Intellect 3
Awareness 5
Willpower 4

Stamina: 8
Determination: 1

SPECIALTIES
Acrobatics Expert
Art (Writing/Journalism)
Investigation
Martial Arts
Stealth

POWERS
Strike ["Claws", Slashing] 5
Supersenses 2
        Additional Sense [Infravision]
        Enhanced Sense [Smell]
Wall-Crawling 3

QUALITIES
  • Connections: Infinity Inc., The Justice Society of America, Ted Grant (Wildcat)
  • Motivation: Upholding the Good
CHALLENGES
  • Personal: Difficult to stay put
  • Personal: Extremely curious, prone to rush to assumptions and a tad judgemental
Points: 43

ORIGIN STORY
Maria Montez and her sister are given experimental drugs by the mad gynecologist Dr. Benjamin Love while they are pregnant. Doctor Love keeps close tabs on most of his experiments, but loses track of the sisters when they travel to Mexico. In Mexico, Maria's daughter Yolanda is born on the same day her sister gives birth to Carcharo. Yolanda and her mother return to America to reunite with Mr. "Mauler" Montez. As a child, Yolanda manifests her superhuman powers, but is unaware of why she was born a mutant. She grows close to her godfather, Ted Grant, who is the mystery man Wildcat, who operated during the 1940s. Years later, during the Crisis, Grant is crippled while saving a child.Yolanda assumes his identity to honor her godfather and the principles he represented.

Ted Grant is at first annoyed with this new superheroine, but when he discovers she is his god-daughter, he gives Yolanda his blessing.

(Character revised according to rules presented in ICONS Great Power book).
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Jade

© DC Comics / Used without permission
Origin: Birthright
Real Name: Jennifer-Lynn Hayden
First Appearance: All-Star Squadron #25 [DC Comics September 1983]

ABILITIES
Prowess 3
Coordination 4
Strength 3
Intellect 3
Awareness 4
Willpower 5

Stamina: 8
Determination: 1

SPECIALTIES
Aerial Combat
Art (Photography)

POWERS
Detection [Magic] 3
Force Control 7
        Blast
        Expanded Field
        Force Constructs
        Force Cushions
Flight 5
Telepathy [Only with her brother, Obsidian] 3

QUALITIES
  • Connections: Infinity Inc., The Justice Society of America, Green Lantern
  • Motivation: Upholding the Good
CHALLENGES
  • Weakness: Like her father’s, Jade’s powers do not work on wood
Points: 70 (overwhelming!)

ORIGIN STORY
Jennie-Lynn Hayden is the daughter of Alan Scott, the original Green Lantern, and Rose Forrest, the original Thorn. Forrest married Scott, and, unknown to him, had twin children Jennie-Lynn and Todd. Fearing her criminal Thorn personality would kill them, Forrest abandoned her children. Each twin was adopted by a different set of foster parents and did not meet until a few weeks before they attempted to join the justice Society of America. Jennie-Lynn had discovered that she could project mystical green energy, which she called her power pulse, from the green birthmark on her palm. Since she had green hair and skin, she used the power pulse to give herself a normal human appearance. Because of the similarity between her power pulse and Green Lantern's power-ring energy, she suspected that he was the father of Todd, who also had super-powers, and herself. The two siblings intended to become super-heroes under the names of Jade and Obsidian. Learning through the power pulse that four young heroes - Fury, Northwind, Nuklon, and the Silver Scarab - had just interrupted a Justice Society meeting to demand to be made members, Jennie-Lynn and Todd went to the meeting to ask that they be inducted, too. They claimed that Green Lantern was their father, but that he did not remember their relationship.

The Justice Society turned down all the applicants, who instead formed their own super-hero organization, Infinity, Inc. Jade revealed her Jennie-Lynn identity at Infinity, Inc.'s first press conference. Shortly thereafter, she and Obsidian met Rose Forrest and sometime later learned that she and Green Lantern were her real parents.

(Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book).
 
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Fury

© DC Comics / Used without permission
Origin: Birthright
Real Name: Hyppolyta "Lyta" Trevor
First Appearance: Wonder Woman (vol.1 ) #300 [DC Comics February 1983]

ABILITIES
Prowess 5
Coordination 6
Strength 7
Intellect 4
Awareness 5
Willpower 5

Stamina: 12
Determination: 2

SPECIALTIES
Acrobatics
Animals
Athletics
Martial Arts
Wrestling

POWERS
Defensive Device ["Body Armor", Damage Resistance] 2
Leaping 3
Super-Speed 3

QUALITIES
  • Connections: Infinity Inc., The Justice Society of America
  • Motivation: Upholding the Good
CHALLENGES
  • Personal: Eager to prove herself to her parents (mainly her mother)
  • Protective of her fiancé, The Silver Scarab
Points: 45

ORIGIN STORY
The only daughter of the Golden-Age Wonder Woman and no-retired Air Force General Steve Trevor, Lyta Trevor was raised amidst a unique mixture of typical American and ancient Amazon cultures. Her summers were spent on Paradise Island with her semi-retired mother, learning the skills of an Amazon, though her thoughts did not turn to crimefighting until she met the contemporary Wonder Woman during her last year of high school.

After her freshman year at Georgetown University, Lyta insisted she was ready to take her mother's place as a super-hero, but Diana was adamant that Lyta first finish her college education. The fiery tempered young woman was offered a choice between transferring to the University of Southern California or spending the next several years in intensive training on Paradise Island. Lyta opted for USC, where she was reunited with her childhood friend Hector Hall, son of the original Hawkman. The romantic relationship that blossomed between them has recently led to their engagement.

Still determined to become the next generation of super-heroes, Lyta and Hector adopted the secret identities of Fury and the Silver Scarab respectively and, along with several other super-powered sons and daughters of the Golden-Age heroes, attempted to join the Justice Society of America. When they were rejected for membership in the JSA, they decided to form their own organization, Infinity, Inc. and set out to prove themselves to their parents.

(Character revised according to rules presented in ICONS Great Power book).
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