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Nemesis

Origin: Transformed
Real Name: Tristan Osiris
First Appearance: Eidolons! Comics #10 [Sigil Publications October 2012]

ABILITIES
Prowess 3
Coordination 3
Strength 3
Intellect 4
Awareness 4
Willpower 4

Stamina 7
Determination 1

SPECIALTIES
Power Mastery (Nemesis)
Trivia Expert ("Enhanciles", powers)

POWERS
Adaptation 8
        Regeneration
Danger Sense 8
Nemesis 10

QUALITIES
  • Connections: The One, Lantern, Paragon.
  • Motivation: Revelling in his awesome powers while upholding the good.
  • Sharp wit.
CHALLENGES
 Points: 60 (dice-rolled character)

ORIGIN STORY
Tristan Osiris was your run-of-the-mill guy, not special in any way, maybe except for his astounding knowledge of Enhanciles, heroes and villains, and their powers and his funny, sharp wit. Working in a magazine specialized in enhanciles’ stories, he thought he had found his niche and that was that. But it wasn't. When The One arrived on Earth dimension, it happened to arrive in Tristan Osiris's house. The multiversal energies that accompanied The One's arrival showered him, transforming him forever. Now, not an undistinguished fellow anymore, Tristan Osiris was one of the most powerful enhanciles in the multiverse.

Coupled with immense regenerative abilities, his body automatically adapts to any situation he is placed in, allowing him to survive possibly anything; he can spontaneously develop the powers appropriate to defeat any opponent for the duration of the battle, though he cannot choose which power to develop. His power somehow "senses" what will be most effective against a given opponent and generates an adaptation automatically. For the most part, his power concerns itself with more efficient methods of survival than Nemesis himself might choose; for example, instead of continually increasing his powers when taking punishment from a super-strong opponent, his body simply might teleport him away from the fight. Though he cannot actively control the change, he immediately/instinctively knows how his new abilities function and how to utilize them. The variety of his power manifestations appears to be almost limitless.

Additionally, he has the ability to subconsciously detect danger in his immediate area, hardly ever being caught off-guard.

It is also of note that his power can work when dealing with non-immediately-life-threatening situations, such as rendering it impossible for him to get drunk by allowing his body to process alcohol much faster than the human norm.

Nemesis is an enthusiastic enhancile: he's having the time of his life.

(My favourite original character ever. Adaptable, relentless and merry at the same time. His namesake reveals exactly that: whoever or whatever he faces, he can ultimately handle them. Crafted in an extreme lucky break - when the dice were rolled, his powers were all determined in high levels, maybe as a compensation for his very ordinary abilities - it was one of the most satisfying creations since I've begun playing ICONS).
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Paragon

Origin: Unearthly
Real Name: Dylan Hunt
First Appearance: Eidolons! Comics #9 [Sigil Publications September 2012]

ABILITIES
Prowess 4
Coordination 8
Strength 10
Intellect 5
Awareness 7
Willpower 7

Stamina 17
Determination 1

SPECIALTIES
Aerial Combat
Leadership
Mental Resistance Mastery

POWERS
Damage Resistance  ["Invulnerability"] 10
Dimension Travel ["Shifting to The Hesperidian"] 3
Flight 9
Life Support 10 (everything)
Resistance 3 [Limit: Aging effects]
Supersenses 9
          Additional Sense ["Infravision"]
          Additional Sense ["Ultrasonic Hearing"]
          Additional Sense ["Infiltration Vision"]
          Extended Hearing ["Ultra Hearing"] 3          
          Extended Vision ["Ultra Vision"] 3

EQUIPMENT
Base 10 ("The Hesperidian", see below) 
     
QUALITIES
  • Connections: The One, Chance, Nemesis, Lantern, police forces all over the world
  • Motivation: Uphold the Good, protect the innocent, totally incorruptible
  • Special Headquarters ("The Hesperidian")
CHALLENGES
  • Enemy: Ultiman, Babel, Siobhan 6, Maiden Japan
  • Weakness: Magic
  • Personal: Takes great care to use only the power necessary to defeat a foe
  • Personal: Great concern for sentient life, always worried about innocents in danger
 Points: 100 (monumental!)

ORIGIN STORY
Paragon is the ultimate creation of a very imaginative boy. Dylan Hunt was 13 years old when he discovered a severe brain cancer. The disease, told the doctors to his shocked and devastated parents, would give him few months or less, to live. During the excruciating months that followed, Dylan persevered in dreaming himself cured - so much so that, in his death throes, he accessed a particular dimension where he was not only cured, but able to do wondrous things. When poor, cancer-stricken boy had his last breath, he also exhaled a powerful shining figure, which would coalesce into Paragon. Since then, for all purposes, Dylan Hunt has been Paragon (although this background story is only known by a few people).

Paragon is unbelievably strong, although the upper limits of his strength are unknown. He has been observed stopping a runaway bus, destroying a giant robot with a single punch, and raising a sunken ship from the oceans off the Maldives coast. He is impervious to conventional weaponry, cold, disease, heat, poison, radiation, pressure, starvation and can survive in the vacuum of space. Paragon has what was called “unbreakable body”, which means he doesn’t suffer ‘serious injuries’, because his body is utterly indestructible. He hasn't aged a day from the day he first appeared to the public; he maintains the physical and mental abilities he has always had well into the present day. He can survive in anaerobic environments indefinitely, by the simple method of not breathing. He also does not require food or drink, though he apparently enjoys both.

Paragon is capable of enhanced reflex action and the ability to move at incredible speeds by sheer force of will.

His senses are superhumanly developed. He can hear any sound at any volume or pitch. The only Earth creature who can detect sounds at the frequency he can is a blue whale (0.01-200,000 Hz). He has shown enough control to block out ambient sounds to focus on a specific source/frequency. He can hear every single heartbeat, as well as the blood pumping through everyone's veins, hear every foot step, every cell phone signal as it lances through the air and more. He can identify a person by their heartbeat, or pick out a single voice in an entire world.

He also possesses a superior sensory arrangement of telescopic, infrared and ultraviolet visual capabilities. He can see well into all of the EM Spectrum. He can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing him to avoid detection through radar or satellite monitoring methods. Paragon has the ability to "zoom in" his distance to see something at a great distance, without violating the laws of physics. His “Infiltration Vision” allows him to see through anything except lead. He can see things behind a wall as if the wall were not there, or can "peel back" layer after layer of matter in his mind. Paragon is able to focus his vision past layers of matter, literally seeing "through" them – possibly perceiving x-rays, cosmic rays or other forms of energy invisible to normal human vision which pass through Earth's atmosphere (and solid objects) after emission from stars. Since it is passive, this ability would not generate harmful radiation in the same manner as a focused projection of hard X-rays. His “Infrared Vision” allows him to see better in total darkness. He can detect the heat signatures of living beings or devices in operation.

Paragon is able to seemingly defy the forces of gravity and propel himself through the air unaided. Like many other enhanciles with the same ability, Paragon's skill in flight allows him to perform just about anything he could on the ground in the air.

Paragon's bio-cellular matrix (an energy pattern that is linked to his body's electromagnetic field) is his most powerful asset, but also his greatest weakness. Its permeability to certain wavelengths makes Paragon vulnerable to magical energies whose chaotic electromagnetic or extra-dimensional signatures disrupt his resistance. Magic can have powerful and unpredictable effects on Paragon and his magical enemies have often proven to be the most dangerous.

Virtually unstoppable, able to defeat the likes of Hercules and Thor, about the only reason most of Paragon’s enemies aren't terrified of him is that he always takes great care to use only the power necessary to defeat a foe. In fact, magic notwithstanding, Paragon's greatest weakness in battle is his concern for sentient life. Many a villain has escaped Paragon (temporarily) by placing innocents in danger.

By allowing his mind to go blank and all tension to leave his body, Paragon can take a “sideways step” into a pocket dimension he calls “The Hesperidian.” It contains a great hall; a trophy room with mementoes of past cases; an arsenal of confiscated weapons and devices; an infirmary; a laboratory; and a very prized library, where Paragon keeps one copy of every book ever published. A computer organism serves the entire Hesperidian. It takes an avatar of a female human which can communicate with organic sentient beings through voice, video images and three-dimensional holographic projection. The structure of the Hesperidian “heals” any damage done to it over time, which, within the Hesperidian, moves at a different rate.

One particular part of The Hesperidian is a chamber called “The Hall of Mirrors”. This is a cell for imprisoning threats to humanity so great they could not be entrusted to the conventional authorities. It is a weird mirror-dimension originally discovered by author Charles Dodgson, better known as Lewis Carroll. Dodgson discovered an antique mirror that was actually a portal to a mirror-world with strange physical laws and bizarre creatures, inspiring Dodgson to write his famous children's novel Through the Looking-Glass, or Alice in Wonderland. Paragon duplicated the mirror in The Hesperidian, creating a device that opened a portal to the mirror-world, and used it as a prison for his deadliest foes, because the weird physics of the mirror-world neutralizes their powers, which makes it difficult for them to escape.

(My take on Supreme/Superman-like characters. The total points are impossibly high but as NPC he serves well when characters are in need for help. Paragon is the ultimate ultrahero in our campaigns; he sets the paradigm, the example. Ultimately incorruptible, he's the force of good, the beacon which guides all the other heroes in our Sigil Universe. It was the first character I ever created in ICONS, just to see how well I could do it, so it's more than appropriate to have it here, to celebrate Eidolons' hundredth post. Character revised according to rules presented in ICONS Great Power book).

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Lantern

Origin: Unearthly
Real Name: Unrevealed
First Appearance: Eidolons! Comics #8 [Sigil Publications August 2012]

ABILITIES
Prowess 3
Coordination 5
Strength 6
Intellect 4
Awareness 8
Willpower 5

Stamina 11
Determination 1

SPECIALTIES
Investigation Expert

POWERS
Immortality 10
Life Support 4
          Breathing
          Cold
          Eating
          Sleeping
Light Control 8
          Absorption [Healing]
          Light Constructs
          Resistance [Dazzle]
Postcognition 10
Resistance 10
          Afflictions
Supersenses 1
          Additional Sense ["True Sight"]
     
QUALITIES
  • Connections: The One, Paragon, Nemesis.
  • His postcognition is linked to his light creation powers. 
  • Motivation: Lantern lives and breathes to solve the world's mysteries. His focus vary from cracking the puzzles of the natural world or the unraveling the enigmas of the human heart and mind, but whatever his obsession, ignoring a riddle requires great effort (the expression 'curiosity killed the cat' comes to mind).
    CHALLENGES
    • Enemy: Ultiman, Babel, Siobhan 6, Maiden Japan
    • Personal: He's a being of solid, cohesive light. His alternate form is permanent, and he cannot transform himself into light, only generate it. Also, he doesn't have the immunity to physical attacks associated to Energy Form characters.
     Points: 100 (monumental!)

    ORIGIN STORY
    Lantern remains a mystery to be solved: is he a man that carries a lantern implanted in his chest, or a lantern that somehow became human? Cryptic as he is, he is not telling. What is known is that, in the same day that The One appeared, an ancient lantern, kept in a small Austrian museum, came to life, taking the appearance of a male human being. The museum curators had only known that the lantern was made by a blacksmith and so-called alchemist back in the 1700s, possibly a follower of  Anton Kirchweger.

    His powers work on a principle of photo metabolism – his body’s cells work use photons as an energy source. This allows him to project a light in a given area. His body also acts as a solar battery – when he is in sunlight he has almost limitless energy reserves. He is also able to recover from fatal wounds if his body is exposed to sunlight. Fortunately this can be artificially duplicated; the sun isn’t necessary to activate his advanced metabolic processes. Light-based attacks don’t seem to affect his as much either (in fact, they heal him!). Lantern neither ages nor is affected by disease.

    He is the world most powerful postcog; by shining his light forth upon any place, he recreates, in 'hard light', the re-enacment of scenes which occured there. And he craves for solving unconcluded murders, for unravelling mysteries and enigmas. Lantern is considered the epitome of investigative detective, bordering the vindictive (although he's not as spiteful).

    (A character created based on a concept seen on Stormwatch stories from Warren Ellis and thus his monumental cost reflects his "powerhouse" status. Character revised according to rules presented in ICONS Great Power book).

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    Firebrand

    © DC Comics / Used without permission
    Origin: Transformed
    Real Name: Danette Reilly
    First Appearance: Justice League of America #193 [DC Comics August 1981]

    ABILITIES
    Prowess 3
    Coordination 5
    Strength 3
    Intellect 5
    Awareness 4
    Willpower 5

    Stamina 9
    Determination: 1

    SPECIALTIES
    Athletics
    Deception
    Martial Arts
    Science (Vulcanology)

    POWERS
    Fire Control 8
           Absorption (fire)
           Affliction (heat)
           Aura (fire)
           Blast (fire)
           Fire Shapes
           Flight

    QUALITIES
    • Connections: Rich family, Freedom Fighters, All-Star Squadron.
    • Her fire control is such that she can extinguish fires.
    • Motivation: Uphold the good (Firebrand is a champion of justice).
    CHALLENGES
    • Personal: Secret identity. No one knows that red-headed freedom fighter Firebrand, with power over flames, a vast knowledge of vulcanology, and a cool mask, is in reality Danette Reilly, red-headed world renowned expert on vulcanology who does not wear a mask.
    • Personal: Hatred. Danette hates the Japanese.
    Points: 85 (flabbergasting!)

    ORIGIN STORY
    Danette Reilly was the daughter of steel tycoon “Emerald Ed” Reilly and the sister of Rod Reilly, who was secretly the costumed crimefighter known as Firebrand. She was also once the lover of the brilliant atomic physicist Terrence Curtis. Danette became a vulcanologist, and in December of 1941 went to study a volcanic island that had just appeared north of the Hawaian islands.

    There, she was captured by Per Degaton and his allies, who were using the island as their base. While fleeing through a cavern on the island, Danette was struck by a mystical bolt hurled by Degaton’s ally Wotan, which surrounded her with a strange green aura, and fell into a vat of artificial lava Degaton has placed there. She mysteriously survived, and Degaton was defeated by the Justice Society of America and other heroes, all of whom became the first members of the All-Star Squadron.

    Danette learned that her brother, Rod, who had joined the Navy, had been seriously wounded in the Japanese sneak attack on the American naval base at Pearl Harbor. In New York City, Danette used a key that Rod had left to his friend Slugger Dun to open a secret closet in his penthouse. There she found Rod’s Firebrand costumes and a letter to her revealing his double identity. Intrigued, Danette made a costume for herself out of one of her swimming suits and one of her brother’s Firebrand costumes. Then she discovered by accident that she could create fire by gesturing, apparently as a result of what happened on Per Degaton’s island. Danette became the new Firebrand and joined the All-Star Squadron.

    In early 1942, the new Firebrand was captured by Terrence Curtis, who had become the superpowered criminal Cyclotron. Learning that Firebrand was Danette, Curtis confessed to her that he was being forced to serve the evil Ultra-Humanite, in order to save his infant daughter’s life. After Curtis’ heroic death, Firebrand and the Atom (Al Pratt) took it upon themselves to make sure that Curtis’ daughter, Terri, was raised properly.

    (Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book).
     
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