© DC Comics / Used without permission |
Real Name: Tasmia Mallor
First Appearance: Adventure Comics # 365 [DC Comics February 1968]
Character created by Jim Shooter and Curt Swan
ABILITIES
Prowess 6
Coordination 4
Strength 3
Intellect 3
Awareness 4
Willpower 5
Stamina: 8
Determination: 1
SPECIALTIES
Martial Arts
Stealth
POWERS
Darkness Control 9
Blast
Dazzle
Force Field [Limit: Heat and Radiation Only, Extra: Affects Others]
Resistance [Darkness]
Shadow Constructs
Supersenses [Additional Sense: "Darkvision", ability to see in total darkness]
EQUIPMENT
QUALITIES
. Fierce warrior.
. Champion and Protector of the Seven Tribes of Talok VIII.
. Relationship: Shadow Lass and M'Onel care deep for one another.
Points: 90
ORIGIN STORY
Tasmia
Mallor, a native of the planet Talok VIII, gained her powers of shadow
projection from her ancestors, powers to be used in the role of the
traditional protector of her planet, as both guardian and champion.
Umbra joined the Legion after she helped them fend off the Fatal Five’s
invasion of her planet. Though recognized as a powerful hero, Tasmia’s
distant, aloof manner at first made it difficult for other Legionnaires
to get along with her.
Tasmia
is able to generate fields of darkness and shape them to her will, both
solid, to isolate those within, or hollow to allow her teammates to see
inside. She can cast darkness directly into the eyes of her opponents,
effectively blinding them, and can solidify her darkness to use as a
weapon or protective field, which also blocks or absorbs sound waves,
making it an effective cloak. Tasmia is also able to see in total
darkness.
Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book.