Showing posts with label Game Mastering. Show all posts
Showing posts with label Game Mastering. Show all posts

Villainous Motivation

In ICONS Superpowered Roleplaying: The Assembled Edition (page 187), it's said that a villain's motivations help define their goals and plans and establish the villain in the game setting. For those Game Masters with problems devising motivations for their impromptu villains, here it is a list to help you out. As always, please feel free to discuss, critique and evaluate in the comments below.

VILLAINOUS MOTIVATION
Roll 2D6 or pick up the one(s) you deem appropriate.

2 Insanity: This villain is insane. Roll again, twisting the result to make it very extreme and deeply irrational. (For example, if you re-roll and get "Carnage", then perhaps the villain wants to destroy the entire world).

3 Vengeance: Something was done to this villain that they think was unjustified. The villain wants to pay back the ones he thinks are responsible.

4 Dystopian: The villain's world-view drives them to establish an evil, oppressive government, religion, or other authoritarian institution.

5 Thrill-Seeker: The villain is mainly driven by the thrill of accomplishing daring crimes.

6 Greed: The villain is overwhelmed by desire for wealth. Even when great wealth is achieved, more must be gained.

7 Anarchist: The villain enjoys inflicting harm on authoritarian institutions.

8 Prejudice: This villain hates and despises some racial or ethnic group, wishing to undo their accomplishments and subjugate them to his/her will.

9 For Hire: The villain has no particular motivation of his or her own. But they've got a reputation for being good at crime, leading other criminals to employ them.

10 Egotist: The villain suffers from the delusion that she has a grand destiny, and deserving of wealth and power.

11 Publicity Seeker: The villain loves to be talked about, to have his picture in the paper, to collect newspaper clippings and watch TV coverage of his own crimes.

12 Carnage: The villain loves to destroy things, preferably ancient, famous, or venerated things.
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What are they called?

Hello, there! I've been reading a lot of RPG sourcebooks and comics lately, to gather up resources to Eidolons! In many games the generic terms “superhuman” and “super” are used to refer to people with powers. However, that isn’t necessarily what everyone in your setting could call them. Some worlds have their own unique names for superhumans, creating a distinct feel and style to the setting. Possibilities include the following: 
  • A: Aberrants, Aces, Alphas, Angels, Avatars, Awakened.
  • B: Betas, Boosters.
  • C: Capes, Chosen.
  • D: Deltas, Deviants.
  • E: Elites, Enhanciles, Exarchs, Extraordinaries, Extra-humans.
  • F: Freaks.
  • G: Gammas, Geeks, Gene-freaks, Gifted, Godlings.
  • H: Homo Superior, Hyper-humans.
  • I: Incredibles, Inhumans, Inspired.
  • M: Marvels, Masks, Metas, Metahumans, Mutants.
  • N: Nephilim, Novas.
  • O: Omegas.
  • P: Paragons, Paranormals, Post-humans, Powers, Psis, Psions, Psychics, Psykes.
  • Q: Quantum-shifters.
  • S: Seraphim,  Specials,  Stalwarts, Superlatives, Supernaturals, Superiors.
  • T: Talents.
  • U: Übermenschen, Ultras, Unnaturals, Unusuals.
  • V: Victors, Virtus.
  • W: Wild Cards, Wonders.
Of course, this list is far from complete. I managed to gather the sobriquets most of RPGs and comic books use, but there is always room for creativity (including, mostly, the usage of the other letters of the alphabet not contemplated with an appellation). Share yours in the comments box below!

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