Otaki

© DC Comics / Used without permission
Origin: Birthright
Real Name: Bina Nawoti
First Appearance: Legion of Super Heroes (vol.7) #10 [DC Comics August 2012]
                            Character created by
Paul Levitz and Francis Portela

ABILITIES


Prowess 3 {Average}
Coordination 3 {Average}
Strength 3 {Average}
Intellect 4 {Fair}
Awareness 6 {Great}
Willpower 5 {Good}

Stamina: 8
Determination: 5

SPECIALTIES


Mental Resistance
Power ("Mindsense")

POWERS


Telepathy 6 {Great}
       Mind Shield
       Rangeless
       Super-Sense [Telelocation]

EQUIPMENT


QUALITIES

. "I want to make a difference".
. "Studied with the master".
New To This Superhero Stuff.

Points: 59


ORIGIN STORY

Bina Nawoti is a telepath from Earth in the 31st Century.

When Bina's telepathic abilities emerged, she traveled to Titan to study under Doctor Aven, who had trained the Legionnaire Saturn Girl. While there, Bina learned that she is not as powerful as most Titanians, but she has far superior range.

After her studies were complete, Bina enrolled at the Legion Academy and adopted the code name Otaki. There, she studied in how to use her powers in a team environment, hoping to one day graduate to the Legion of Super-Heroes.

While Otaki was still a student, she and fellow student Mwindaji were secretly recruited onto a rescue team organized by her teachers Chuck Taine and Luornu Durgo along with the Legionnaire Star Boy. Their mission was to rescue the Legionnaires Brainiac 5 and Dream Girl from the Dominators. On the mission, Otaki used her powers to boost Star Boy's confidence, ultimately boosting his powers and saving their lives until Mon-El and Ultra Boy arrived as reinforcements.

After the mission, Luornu Durgo complimented Otaki on surviving the mission before she returned to the Legion Academy.

I've given Otaki a degree of Power Specialty to depict her greater range control of her telepathy. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character created according to rules presented in ICONS Great Power bookStreamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Thunder

© DC Comics / Used without permission
Origin: Transformed
Real Name: CeCe Beck
First Appearance: The Power of Shazam! Annual #1 [January, 1996]
                            Character created by
Jerry Ordway and Mike Manley

ABILITIES


Prowess 6 {Great}
Coordination 7 {Incredible}
Strength 8 {Amazing}
Intellect 4 {Fair}
Awareness 6 {Great}
Willpower 6 {Great}

Stamina: 14
Determination: 1

All abilities are 3 when Thunder is his normal identity.

SPECIALTIES


Technology [90th Century]

POWERS


Damage Resistance 7 {Incredible}
Flight 7 {Incredible}
Life Support 10 {Supreme}
       Breathing
       Cold
       Eating
       Heat
       Pathogens
       Pressure
       Radiation
       Sleeping
       Toxins
       Vacuum
Super-Speed 4 {Fair}
     

EQUIPMENT


QUALITIES

. Alter-Ego: Thunder is triggered to happen when she says "Captain Marvel".
. Eternium.
. Out of time Pollyanna.

Points: 56


ORIGIN STORY

Thunder is the super-powered alter-ego of a young girl from the planet Binderaan, circa 9,000 A.D. (when she finds herself in the 30th century, she exclaims that she's 6,000 years in the past). The power of Shazam is bestowed upon Thunder not by the wizard Shazam himself, but his successor Captain Marvel. By the time of Beck's life, Captain Marvel has become a bearded old man. As with her predecessor Captain Marvel, Jr., whenever Beck invokes the name "Captain Marvel", she is struck by magical lightning, bestowing upon her all the powers of the Marvel Family. 

While Thunder possesses vast superhuman powers, CeCe Beck is an ordinary 90th-century girl. If tricked into saying her magic words while in superpowered form, she loses all her powers until she can say them again; conversely, if her unpowered form is prevented from saying the words, she has no access to her powers. Solomon's Wisdom can only assist Thunder with problems whose solutions are relatively timeless. Sizing up someone's moral character, throwing a punch, or solving math problems are easy, but this power is of no help when programming a computer or piloting a plane. Aside from her physical powers, Thunder has exceptional photographic recall, great mental acuity, and superhuman perception, insight, and judgment. She has access to comprehensive knowledge in many areas, including basic sciences, most human languages, and more. 

After a mission to the 20th century, Thunder is sent to the 30th century, when pro-science terrorists attack and destroy the Rock of Eternity, a major source of all magic. After subduing some of the terrorists with the help of members of the Legion of Super-Heroes she is offered membership, which she accepts while continuing her mission to collect all the scattered pieces of the Rock.

Soon after the Rock is restored, the Legion come under intense pressure and negative sentiment from the rest of the galaxy. CeCe takes this opportunity to return to her own time, and has not been seen since.

CeCe Beck's name is derived from that of Captain Marvel co-creator C. C. Beck, just as Binderaan is from Otto Binder. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Lamprey

© DC Comics / Used without permission
Origin: Transformed
Real Name: Tayla Skott
First Appearance: Legion of Super-Heroes v.2 #272 [October 1983]
                            Character created by Scott Taylor

ABILITIES


Prowess 4 {Fair}
Coordination 5 {Good}
Strength 4 {Fair}
Intellect 3 {Average}
Awareness 4 {Fair}
Willpower 5 {Good}

Stamina: 9
Determination: 1

SPECIALTIES


Athletics
Martial Arts
Underwater Combat

POWERS


Aquatic 5 {Good}
       Leaping
       Resistance to Pressure
Electrical Control 5 {Good}
       Absorption

EQUIPMENT


QUALITIES

. Short temper.
. Compassionate.
. Dedicated and fearlessly devoted to uphold the good. 

Points: 65


ORIGIN STORY

The young girl from the 30th century who would be come to be known as Lamprey started life as a normal Earth girl known as Tayla Skott. After her uncle performed less than legitimate experiments on her, she was anything but normal. Though the only goal of the experiment was to graft gills to a human being, Tayla had in addition bright green skin and the ability to store and project electricity. Wanting to use her powers for good, she tried out for the Legion of Super-Heroes.

During her tryouts she met Nightwind, Crystal Kid and Blok, other potential recruits at the event. When the Legion decided to have them wear their special flight rings and go out on a mission with them, it was to see their capacity on a field assignment. Thinking that the mission was only a test and not real, Lamprey, Nightwind and Crystal Kid were easily defeated by the villains known as the Starburst Bandits. Blok, however, stopped the criminals and also won membership into the Legion.

Lamprey, Crystal Kid and Nightwind trained with Wildfire. After Wildfire trounced them in a sparring match, he confided in the three his true tragic past. A past he had not shared with other members of the Legion. Lamprey grew to greatly admire Wildfire, and decided not to give up.

Lamprey applied to the Legion Academy along with her future best friend, Nightwind. Together they worked alongside their classmates, and over time Tayla seemed to develop a bit of a crush on the Legion Academy instructor, the Legionnaire Wildfire. Once, when Laurel Kent and Comet Queen were bad-mouthing Wildfire, both Lamprey and Nightwind attacked the two in defense of their mentor.

She participated in training missions with the Academy until it closed. Afterwards, she moved on to teaching a new generation of galactic defenders at the United Planets Militia Academy.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Power Boy

© DC Comics / Used without permission
Origin: Birthright
Real Name: Jedediah Rikane
First Appearance: Legion of Super Heroes #240 [DC Comics June 1978]
                            Character created by
Steve Lightle

ABILITIES


Prowess 4 {Fair}
Coordination 4 {Fair}
Strength 4 / 7* {Fair}
Intellect 3 {Average}
Awareness 3 {Average}
Willpower 4 {Fair}

Stamina: 8 / 11*
Determination: 5

*Values when his Density power is on.

SPECIALTIES


Drive
Martial Artist
Wrestling

POWERS


Density 7 {Incredible}

EQUIPMENT


QUALITIES

. Eagerly wants to be a Legionnaire.
. Loyal to his friends.
. Thrill of adventure.

Points: 32


ORIGIN STORY

In the 30th century, Jedediah Rikane was a student in the Legion Academy, a training program developed and financed by the United Planets super-team - the Legion of Super-Heroes, based on Earth. Jed was born with control over his body's density, an ability that gives him super-strength, partial invulnerability, and purple skin.

He remained at the Academy for many years, taking part in several training missions and waiting patiently for a chance to tryout for the Legion of Super-Heroes. Jed would even stand ready to back up the Legion when necessary, helping friends in need, and pestering whomever necessary to get a tryout with the Legion. He finally got his shot in 2986, but he was rejected, and though he stayed at the Academy, he lost any hope of being a Legionnaire at that time. He decided to stay at the Academy anyway, participating in many more training missions and sessions.

Jed was born a mutant with particular control over his body's density which as he gains mass his physical attributes increase dynamically. This mass altering property to his powers causes a few specific effects including the ability of superhuman strength, a moderate amount of invulnerability, and a purple skin tone. 

One of the characters I've never understood why he couldn't make it to the Legion fold. Different power, great potential for characterization (a purple bisexual humanoid in the team, no less!) but even so, he was demoted, most of the times, to a secondary position. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Crystal Kid

© DC Comics / Used without permission
Origin: Birthright
Real Name: Bobb Kohan
First Appearance: Legion of Super Heroes (vol.2) #272 [DC Comics February 1981]
                            Character created by
Gerry Conway, Steve Ditko, Frank Chiaramonte

ABILITIES


Prowess 4 {Fair}
Coordination 5 {Good}
Strength 4 {Fair}
Intellect 4 {Fair}
Awareness 4 {Fair}
Willpower 4 {Fair}

Stamina: 8
Determination: 5

SPECIALTIES


Drive
Military

POWERS


Crystal Control [Limit: Concentration] 8 {Amazing}
       Crystal Shield
       Crystal Slide
       Crystal Weapons
       Encasement
       Resistance to Light
      

EQUIPMENT


QUALITIES

. Can’t Let My Mentor Down: Wildfire.
. Loyal to a Fault.
. Well-Grounded.

Points: 75


ORIGIN STORY

Bobb Kohan was a young boy on a family picnic when his power to create crystal or transmute other objects into crystal surfaced. He tried out for the Legion as Crystal Kid, but was rejected. Upon the suggestion of Wildfire, he enrolled in the Legion Academy along with fellow rejects, Lamprey and Nightwind.

During the so-called Five-Year Gap, Crystal Kid finally became a member of the Legion, the last official graduate of the Academy to do so (other former students would join, but after the Academy was shut down). Upset when the Academy was shut down, he drifted around for a while, until Polar Boy found him on Mars and offered him membership. He was willing to join, but not overly enthusiastic. When Black Dawn resulted in the disappearance of Wildfire, his closest Legion friend, he quit and returned to wandering. He decided that fomenting dissatisfaction with Earthgov was a necessary service, and began publishing anti-Earthgov leaflets and newspapers. But the Dominators who were now secretly running Earth captured him and performed experiments on him. He was rescued years later by Danielle Foccart. He stuck with the Legionnaires on Earth until the end of the planet was liberated, and helped with its evacuation, but was not re-drafted into the team. He instead joined former Legion of Substitute-Heroes members as part of the United Planets' security force.

After neither the Reboot nor the Threeboot does Crystal Kid appear to exist.

After Infinite Crisis, Crystal Kid's original history has more or less been re-established. He graduates from the Academy after years of study, but is not offered Legion membership.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends.Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Elastic Lad

© DC Comics / Used without permission
Origin: Transformed
Real Name: James "Jimmy" Olsen
First Appearance: Superman's Pal, Jimmy Olsen #31 [September 1958]
                            Character created by
Otto Binder and Curt Swan.

ABILITIES


Prowess 4 {Fair}
Coordination 4 {Fair}
Strength 3 {Average}
Intellect 3 {Average}
Awareness 4 {Fair}
Willpower 4 {Fair}

Stamina: 7
Determination: 3

SPECIALTIES


Investigation

POWERS


Stretching [Limit: Elongation] 5 {Good}
       Binding Resistance
       Damage Resistance

EQUIPMENT

QUALITIES

. "Can't Let My Mentor Down": Superman.
. "Can't Ignore a Call for Help".
. New to this Superhero stuff.

Points: 38


ORIGIN STORY

Jimmy Olsen, famous as one of Superman's best friends, has risen over the years from office boy to cub reporter to one of the top reporters for Metropolis' Daily Planet newspaper.

While exploring the reaches of outer space, Superman discovered an old chest and brought it back to Earth. He showed it to his friend Jimmy Olsen, and upon examining the contents, they discovered a vial of green liquid. Jimmy's clumsiness got the worst of him and he spilled the alien liquid onto himself. The fluid temporarily altered Jimmy's genetic structure, giving him great physical elasticity. Excited by his newfound powers, he decided to adopt the heroic alias Elastic Lad.

Upon passing an initiation test, Olsen was inducted as an honorary member of the Legion of Super Heroes, in his role as Elastic Lad.

One of the silliest origins ever, although the power set is a nice addition to the Legion fold. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Tellus

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Ganglios
First Appearance: Legion of Super-Heroes (Vol. 3) #9 [DC Comics April 1985]
                            Character created by
Paul Levitz and Steve Lightle

ABILITIES


Prowess 4 {Fair}
Coordination 4 {Fair}
Strength 5 {Good}
Intellect 5 {Good}
Awareness 5 {Good}
Willpower 4 {Fair}

Stamina: 9
Determination: 1

SPECIALTIES


Investigation
Power
Science (Psychology)
Trivia (Legion of Super Heroes History)

POWERS


Aquatic [Limit: Water-bound] 5 {Good}
       Resistance to Cold
       Resistance to Pressure
Growth [Limit: Constant] 1 {Weak}
Resistance to Damage 3 {Average}
Telekinesis 6 {Great}
       Force Field
Telepathy 6 {Great}

EQUIPMENT


Legion Flight Ring

QUALITIES

. Finds human social customs confusing.
. Completely loyal to the Legion of Super-Heroes.
. Without his life support helmet and not in a methane atmosphere he suffocates.

Points: 58


ORIGIN STORY

Tellus is a Hykraian, an aquatic species from Hykraius, a methane world, and is one of the few of his species that have chosen to leave their planet. Taking employment on an interstellar freighter, Tellus heard of the Legion of Super-Heroes and decided to learn more about it. Arriving on Earth, he applied for and was accepted into the Legion Academy based on the highly skillful control he had of his native telepathic and telekinetic powers. Upon graduation, Tellus applied to the Legion at the same time that Saturn Girl announced her assumption of reserve status. Having a need for the telepath on the team, as well as his other powers, gained him Legion membership. 

Tellus is one of the few non-human members of the Legion of Super-Heroes. His can be somewhat uncoordinated due to his physical bulk, and finds human/humanoid social customs confusing, but he is totally devoted to the Legion and his role in it.

Tellus was the second non-humanoid Legionnaire, after Quislet. Steve Lightle must have something about it. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Quislet

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Unpronounceable
First Appearance: Legion of Super Heroes (vol.3) #14 [DC Comics September 1985]
                            Character created by
Paul Levitz and Steve Lightle

ABILITIES


Prowess 5 {Good}
Coordination 4 {Fair}
Strength 1 {Weak}
Intellect 5 {Good}
Awareness 6 {Great}
Willpower 4 {Fair}

Stamina: 5
Determination: 1

SPECIALTIES


Deception

POWERS


Alternate Form [(Energy), Limit: Constant] 10 {Supreme}
Servant ["Object Possession" (Limits: Source, Object Disintegration)] 9 {Fantastic}
       Instant
       Multiple
       Sensory Link
       Variable

EQUIPMENT

Exploration Ship
       Handling 8 {Amazing}
       Speed 6 {Great}
       Structure 9 {Fantastic}
       Additional Senses [Infravision] 1 {Weak}
       Shrinking [Limit: Constant] 4 {Fair}

QUALITIES

. Fearless.
. Exceedingly egocentric and sarcastic, which others find annoying.
. Weakness:  Cannot survive long in our dimension without his ship.

Points: 51


ORIGIN STORY

Quislet, whose real name was an unpronounceable glyph, was a microscopic energy-being from the alternate dimension of Teall (pronounced "tee-AWL"), who flew around in a tiny spaceship. The Teallian civilization had devoted all its resources into building the ship with which to explore reality; although he (Quislet was often referred to as "he," despite lacking gender, or, indeed, physicality) told the Legion that he was an explorer selected by his people, the truth is that Quislet stole the ship and fled through an interdimensional portal. When he first arrived, Quislet attempted to offer his ”all-important talents” to the Science Police, but was declined. Stumbling upon a Legion open call, Quislet followed Brainiac 5 and a group of candidates to investigate a disaster caused by the Dark Circle. Quislet was able to emerge from his ship and "possess" inanimate objects, reshaping them on a second-by-second basis and thereby bestowing upon them mobility; however, these objects would disintegrate after, at most, several minutes of "possession", a process which was only accelerated if he abandoned the object prematurely. The only object not affected by this phenomenon was Quislet's ship, because it was apparently not made from baryonic matter. Quislet helped fellow Legionnaire Wildfire form a solid corporeal body, eliminating his need for a containment suit for a short time.

Practically nothing is known regarding Quislet’s past, his home, or his people. He remains hidden within his small exploration vessel, which has shielding that defies most scans, making it impossible to verify his morphology or even his gender.

Quislet is a curious, gossipy, fun-loving, and extremely egocentric individual. He communicates in a highpitched, annoyingly sarcastic voice through the voice synthesizer unit built into his exploration vessel. Quislet is also able to communicate through inanimate objects he is possessing by vibrating molecules to make sound. Despite his negative personality traits, Quislet is cooperative with his teammates and has a surprising knowledge of the normal universe.

I guess I had mentioned how I hate this character. I really do. There's nothing in it that can make me like it. In my games, Quislet only served to be a casualty, a starting point for a story. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Variable Lad

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Oaa Tseldor
First Appearance: Legion of Super Heroes (vol.6) #6 [DC Comics December 2010]
                            Character created by
Paul Levitz and Phil Jimenez

ABILITIES


Prowess 3 {Average}
Coordination 3 {Average}
Strength 3 {Average}
Intellect 3 {Average}
Awareness 3 {Average}
Willpower 3 {Average}

Stamina: 6
Determination: 5

SPECIALTIES


Technology

POWERS


Cosmic Power 8 {Amazing}
       Transformation

EQUIPMENT


QUALITIES

. Insecure, but eager to prove his best to his comrades.
. Can't let my mentor down.
. New to this superhero stuff.

Points: 35


ORIGIN STORY

Oaa Tseldor was a young alien among the most recent class of students in the Legion Academy. He was a relative of Legion of Super-Heroes physician Dr. Gym'll, who was his doting and worrisome uncle. Oaa was one of several born to the fourth litter of Gym'll's sister.

As Variable Lad, Oaa's meta ability allowed him to acquire practically any super power he could desire one at a time. It was hinted that these power changes were random, though Variable Lad at times did demonstrate a cognizant choice in abilities he was summoning. During the course of his tenure at the Legion Academy, he appeared to be limited to assuming only physical abilities. Whenever Variable Lad adapted a new power, his physical form also mutated into a state that capitalized on the ability. No known limitation was placed on the length of time he could assume a form.

While kind and studious, Oaa was often excluded from many of his classmates' extra-curricular activities. Despite this, he cared a great deal for his friends and even gave his life to save them while battling Cosmic King. When the villain threatened to transmute his teammates to dust, Variable Lad attacked with a reflective form that killed him but also bounced the fatal attack back on Cosmic King. His death prompted fellow classmate Gravity Kid to resign from the Academy to pursue his personal life.

Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Comet Queen

Origin: Transformed
Real Name: Grava
First Appearance: Legion of Super-Heroes v.2 #304 [October 1983]
                            Character created by Paul Levitz and Keith Giffen

ABILITIES


Prowess 4 {Fair}
Coordination 7 {Incredible}
Strength 3 {Average}
Intellect 3 {Average}
Awareness 3 {Average}
Willpower 6 {Great}

Stamina: 9
Determination: 1

SPECIALTIES


Aerial Combat Master

POWERS


Affliction 6 ["Noxious Gases", Burst, Ranged] {Great}
       Dazzle
       Sleep
Flight 9 {Fantastic}
       Space Flight
Life Support 4 {Fair}
       Breathing
       Cold
       Radiation
       Vacuum

EQUIPMENT


QUALITIES

. Indomitable, impulsive spirit.
. Valley Girl.
. Weird cosmic slang: "Bless your nebulae, starshine. I love glowing the nova!"

Points: 69


ORIGIN STORY

On Extal, young Grava grew impatient while acid rain fell regularly. In her race, she looked somewhat diffferent from her parents, and she fantasized obsessively about the Legion, in particular, her crush on Bouncing Boy. To hasten things along, she decided to duplicate Star Boy's origin and bathe herself in a comet. It was a success. When she emerged, her hair was replaced with a streak of ennergy and she had the power to fly, and to emit noxious gases. Soon Bouncing Boy came to nearby Quaal-III (where all inhabitants were colonizers).

Grava decided to impress him with heroic deeds of her own and she took off looking for the remains of the legendary native race of Quaal-III. Bouncing Boy tried to stop her and both got stuck in a volcanic lava vent. On Bouncing Boy's orders, she used her comet-gases to short out the vent's opening circuits, saving them from molten doom, and they were rescued when repairmen came to check the broken vents. He was impressed enough with her powers to invite Grava to enter the Legion Academy as Comet Queen, where she learned the basics of crime fighting alongside other trainees. She did very well in the Legion tryouts, and was heavily considered for Legion membership, but was in the end passed over for applicants with greater or more useful powers.

She made it halfway there when Cosmic Boy reorganized the Legion of Substitute Heroes and chose her to become a member. This team was meant to provide backup for the primary Legion team. This version of the Subs was short-lived, and after years at the Academy, she graduated with Shadow Kid and Mandalla, who both went on to non-Legion careers. But Comet Queen desired only Legion membership, which eluded her. When Stone Boy approached her to join the original Substitute Heroes, she accepted. When the moon Titan was destroyed, she arrived on the scene to find Ultra Boy possessed by Saturn Queen. The villainess removed most of Grava's recent memories completely. Over weeks, Tellus helped reconstruct some of her past, but all of her training was gone. She elected to re-enroll in the Academy.

Before she and her fellow Academy members ever graduated, they were awarded  membership in the Legion proper after the team experienced a great loss of members.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Calamity King

© DC Comics / Used without permission
Origin: Birthright
Real Name: E. Davis Ester
First Appearance: Adventure Comics # 342 [DC Comics March 1966]
                            Character created by
Edmond Hamilton and Curt Swan

ABILITIES


Prowess 3 {Average}
Coordination 5 {Good}
Strength 4 {Fair}
Intellect 3 {Average}
Awareness 3 {Average}
Willpower 3 {Average}

Stamina: 7
Determination: 5

SPECIALTIES


Power Expert

POWERS


Probability Control ["Bad Luck", Limit: Jinx] 7 {Incredible}

EQUIPMENT


Legion Flight Ring

QUALITIES


. Unlucky.
. Undercurrent of defeatism and self-doubt.
. Admirable spirit in face of power's impracticality. 

Points: 30


ORIGIN STORY


E. Davis Ester of the planet Touston was bad luck personified. He caused jinxes wherever he went. He took the name Calamity King and journeyed to Earth. When he first applied for membership with the Legion of Super-Heroes, he shook Starboy's hand, possibly causing Thom's eventual expulsion from the Legion. Calamity King was denied membership, due to the fact that he would be as much a hazard to the team as he would be to enemies.

In the alternate timeline of 5 Year Gap, Calamity King became a full-fledged Legionnaire. After his initial rejection as a Legionnaire, Calamity King drifted from job to job, causing disasters wherever he went. When the Legion was desperate for new members, Calamity King noticed that the Legion were accepting some former rejects. He reapplied to the Legion and was accepted.

Character made according to rules presented in ICONS Great Power book and ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Computo

© DC Comics / Used without permission
Origin: Transformed
Real Name: Danielle Foccart
First Appearance: Legion of Super Heroes Annual # 1 [DC Comics August 1982]
                            Character created by
Keith Giffen and Paul Levitz

ABILITIES


Prowess 4 {Fair}
Coordination 5 {Good}
Strength 4 {Fair}
Intellect 5 {Good}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina: 9
Determination: 2

SPECIALTIES


Athletics
Leadership
Martial Arts
Technology (Computers)

POWERS


Interface 8
       Broadcast
       Haywire
       Multiple Machines

EQUIPMENT


QUALITIES

. Stubborn and self-reliant.
. Relationship: Jacques Foccart (brother)
. Inquisitive. 

Points: 64


ORIGIN STORY

Danielle Foccart was not a villain in human form. Her origin begins as as a child born and raised in the French West African nation of Côte d’Ivoire. Danielle suffered from a chronic neurological disorder which was confusing to a myriad of medical experts. Her brother Jacques Foccart also known as the Invisible Kid, brought her to Brainiac 5 of the Legion of Super-Heroes for observation and to find a cure to her illness. Brainiac 5 with haste and without proper research, used a piece of circuitry from the dismantled machine Computo, a highly advanced supercomputer he had created years earlier. The machine took over Danielle and she became possessed by the mechanical super-villain Computo. Danielle had been forever affected at the very biological core of her being, Computo’s interface added nanotechnology to her DNA.

Danielle had matured from a young girl controlled by Computo to a strong woman with super powers. Her technopathic powers and her brother’s affiliation with the Legion of Super-Heroes allowed Danielle to gain entry into the newly formed Legion. She rose up the ranks as Deputy Leader and was a trained hand-to-hand combatant.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Nightwind

Origin: Birthright
Real Name: Berta Skye Haris
First Appearance: Legion of Super-Heroes Vol 2 #272 (February, 1981)
                            Character created by Robert Harris

ABILITIES


Prowess 5 {Good}
Coordination 5 {Good}
Strength 3 {Average}
Intellect 4 {Fair}
Awareness 3 {Average}
Willpower 4 {Fair}

Stamina: 7
Determination: 1

SPECIALTIES


Aerial Combat
Martial Arts

POWERS


Air Control 7 {Incredible}
       Blast
       Burst
       Flight
Super-Sense 2 {Weak}
       Additional Sense [Infravision]
       Additional Sense [Spatial Sense: air currents]

EQUIPMENT


QUALITIES

. Seriously committed to be a Legionnaire.
. Mature and pensive.
. Tries to project the image of a commanding and self-assured person.

Points: 56


ORIGIN STORY

Berta Skye Haris was born on Earth in the late 30th century and grew up longing for membership in the legendary Legion of Super-Heroes. Berta’s powers are the result of a genetic anomaly found in certain female descendants of her bloodline, anomalies that endow them with the ability to generate and manipulate wind currents. While possibly tied to the hormone cycle, the exact genetic cause of this power has not been established, nor has the exact method of genetic transfer. According to Berta, she was “given” her power by her grandmother when she was very young. There are rumors that Berta is actually from a small tribe on another planet where everyone has the power to control winds, but the truth is unclear.

In October 2983, she tried out for the Legion as Nightwind. She was rejected in favor of Blok. Her powers were considered worthwhile, but her cockiness and inexperience came through clearly during her try-out, when she assumed that an attack by the Starburst Bandits was simply a staged test. As a result, she did not treat the threat seriously and was knocked out without ever being a factor in the battle. Indeed, she was lucky to escape serious injury.

Upon the suggestion of Wildfire, whom she greatly admired, she enrolled in the Legion Academy, along with her fellow rejectees Lamprey and Crystal Kid. Although she desired the honor and recognition of Legion membership, she was very happy at the Academy, making good friends (Lamprey became her roommate), studying, and having opportunities to meet many of the Legionnaires. She treasured most her friendship with Wildfire, which she and Lamprey have kept up, becoming confidantes of sorts for him. This occasionally caused argument with other students like Comet Queen, who did not like his abrasive personality.

Some time after beginning her studies at the Legion Academy, Nightwind made a conscious effort to appear more mature and deserving of Legion membership, cultivating a somber, pensive manner and new, conservative costume in hopes of impressing the Legionnaires with her seriousness.

It's a pity the writers of Legion didn't take time to portray Nightwind in a deeper, clearer fashion. She seemed to be a nice character, with a nice set of powers and a different background (powers inherited only by females). Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character created according to rules presented in ICONS Great Power book and ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Insect Queen

Origin: Gimmick
Real Name: Lana Lang
First Appearance: Adventure Comics #355 [April 1967]
                            Character created by Otto Binder and Curt Swan

ABILITIES


Prowess 3 {Average}
Coordination 4 {Fair}
Strength 3 {Average}
Intellect 4 {Fair}
Awareness 4 {Fair}
Willpower 4 {Fair}

Stamina: 7
Determination: 5

SPECIALTIES


Investigation

POWERS


Transformation Device ["Bio Genetic Ring"] 8 {Amazing}
      Limits: One Type (Arthropods), Tell (human size and only the lower half of body).
     

EQUIPMENT


QUALITIES

. Can only use the same form once in 24 hours.
. New To This Superhero Stuff
. Spunky and bright, courageous reporter. 

Points: 31


ORIGIN STORY

Lana Lang was born and raised on a farm in the midwestern Kansas town of Smallville. During her teenage years, she met her next-door neighbor, Clark Kent, and developed an instant infatuation with him. Her interest in Clark was matched only by her affection towards the local super-hero, Superboy. Lana spent a large portion of her high school years obsessing over Superboy, and she labored intensively to discover his secret identity. One day Lana rescued an insect-like alien trapped by a fallen tree in Smallville. In gratitude, the alien gave her a "bio-genetic" ring which allowed Lana to gain insect (and insect-like, such as arachnids) characteristics.

After being given a Bio-Genetic ring by the aliens, Lana created a yellow honeybee-like costume and mask and adopted the codename Insect Queen who occasionally appeared as the crime-fighter. She had various adventures with Superboy and became an honorary member of the Legion of Super-Heroes.

Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more

Absorbancy Boy

© DC Comics / Used without permission
Origin: Birthright
Real Name: Kirt Niedrigh
First Appearance: Superboy and the Legion of Super-Heroes #218 [July 1976]
                            Character created by
Cary Bates and Mike Grell

ABILITIES


Prowess 4 {Fair}
Coordination 4 {Fair}
Strength 4 {Fair}
Intellect 5 {Good}
Awareness 4 {Fair}
Willpower 4 {Fair}

Stamina: 8
Determination: 3

SPECIALTIES


Athletics
History
Martial Arts
Politics

POWERS


Power Mimicry [Limits: close range, temporary, natural powers] 8 {Amazing}
       Residual Absorption
       Specialty Duplication

QUALITIES

. Motivation: Recognition.
. Reputation: xenophobic.
. Temper: especially when things don't go his way.

Points: 53


ORIGIN STORY

Kirt Niedrigh of Earth has the power to absorb any residual energy left behind by a super-powered being and then replicate that energy within himself. The origin of this power is unknown; presumably he is a mutant.

In about 2981, when about 17 years of age, Niedrigh applied for membership in the Legion of Super-Heroes as Absorbancy Boy. Because of the inherent limitations of his power, especially his dependence on the presence of other super-powered beings, he was rejected in favor of Tyroc.

Niedrigh was incensed by his rejection, feeling himself far more potentially powerful and useful than Tyroc, even though Tyroc was, himself, more formidable than the average Legionnaire. Absorbancy Boy may have had a point; it is doubtful that the Legion gave him opportunity to demonstrate the full extent of his powers, likely not having the patience to wait long enough for him to slowly duplicate the Legionnaires’ abilities. If they had, he might well have been accepted; after all, whatever his limitations, he had the power to equal or exceed Krypton-class. The dependence on the presence of other heroes might argue that the Legion was the perfect place for him; on his own, he would be able to do little, but with them, his contributions could be breathtaking. Teamwork is, after all, the secret of the Legion.

Sealed Legion archives, however, suggest that Niedrigh’s scores on the psychological tests given to Legion applicants gave cause for concern that, under stress, he might not behave with the sterling character required of Legionnaires. This, combined with the limitations of his power, was enough to cause the Legion to bypass Absorbancy Boy and give the nod to Tyroc.

Niedrigh quickly proved that concerns about his character were well-founded when he decided to break into Legion HQ, impersonate a villain, and seek revenge on Tyroc in battle. He did so by wearing a disguise that earlier had been used by both Sun Boy and Superboy, thus gaining both their powers. He easily defeated Superboy and challenged Tyroc to single combat. His inexperience with his borrowed super-hearing left him easy prey to Tyroc’s deafening ultrasonic scream, and he was defeated.

Outwardly, he gives a great impression of arrogance and confident superiority. Inwardly, he’s a mass of insecurity—the Legion’s rejection of him was only confirmation of his own doubts about the worth of his power and his character. He couldn’t handle it, and retreated from reality into a petty revenge fantasy to help him deal with the fact of rejection. He desires to grind down those who rejected him into submission, and would likely be devoted to anyone who showed him respect, making him easy prey to manipulation by other villains. It is rumoured that he was offered membership in the Legion of Super-Villains.

Although he was brought back semi-reformed under Geoff Johns's writing, Kirt was, created to be a villain, and I've decided to keep him this way. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
Read more
(c) Fabrício César Franco 2015. Powered by Blogger.