Bloodwynd

© DC Comics / Used without permission
Origin: Gimmick
Real Name: Unknown
First Appearance: Justice League America #61 [DC Comics April 1992]
                            Character created by Dan Jurgens

ABILITIES


Prowess 3 {Average}
Coordination 4 {Fair}
Strength 4 {Fair}
Intellect 4 {Fair}
Awareness 5 {Good}
Willpower 6 {Great}

Stamina 10
Determination: 1

SPECIALTIES

Investigation
Occult Expert

POWERS

Control Device ["Blood Gem", Magic] 8
       Ability Boost [Strength]
       Blast ["Eldritch Bolt"]
       Detection ["Death Sense", able to know when death occurs]
       Emotion Control [Fear]   
       Flight
       Servant (Dead bodies)
       Spirit Control

QUALITIES


. Motivation: Avenge his ancestors.
. Mysterious and reticent about his life and powers.
. Enemy: Rott.

Points: 85


ORIGIN STORY

Bloodwynd is the descendant of a group of slaves enslaved by a man named Jacob Whitney. These slaves created the magical Blood Gem and used it to kill Jacob Whitney. It was subsequently passed down among the slaves' decendants. Without them knowing it, the Blood Gem was a gateway to another dimension, and the demon Rott claimed the souls of those who were killed by the Blood Gem.

In recent times, Rott sucked Bloodwynd into the Blood Gem and mind-controlled the passing Martian Manhunter into wearing the Blood Gem and impersonating him. Using Bloodwynd's identity, The Manhunter joined the Justice League as one of their more mysterious members. When the JLA fought Doomsday, Superman and Blue Beetle realized Bloodwynd's identity when Bloodwynd was surrounded by fire.

Bloodwynd refused to be taken along with the others to go get treatment and instead mysteriously disappears. Bloodwynd also blames himself for the fire incident, to which the Martian Manhunter was especially vulnerable. Once the Manhunter was freed of mental control, the Justice League battled Rott and freed Bloodwynd.

Bloodwynd joined the Justice League after they freed him from Rott's control. Later, he withheld information from the Justice League about an offer of alliance from the mystical villain Dreamslayer. Bloodwynd did not join Dreamslayer, though sensing a strange kinship with him, Bloodwynd would not oppose Dreamslayer either.

Later, Bloodwynd reveals more about the nature of his morality and powers, and punishes a drug dealer by forcing him to experience the pain of his victims.

In comics, the Blood Gem was never attempted to be taken, although it's a possibility. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.

4 comments:

John McMullen said...

I don't know anything about him (I wasn't reading JLA in the 1990s.) But Rott and Bloodwynd are such 90s names, aren't they?

Because the Blood Gem was never taken, I hesitate to call it a device (in game terms). It just is. You can move it between characters as a plot device, but otherwise, no one tries to take it.

Fabrício César Franco said...

John,

Thank you for commenting. Yes, the names are too 90's. They remind me of some awful Liefeld-ian creations, back then.

And concerning the Blood Gem, I was in doubt of giving it a Device status, but there's no other tag I could give it, in ICONS terms. Any suggestions, not breaking the rules or creating house-rules?

Unknown said...

Durante a saga A Morte do Superman descobriu se que o Bloodwynd era na verdade o Ajax.

During the saga The Death of Superman discovered that the Bloodwynd was in fact the Ajax.

Fabrício César Franco said...

Roberto,

Yes, I knew about that. I think it's another 'deus-ex-machina' way out to end a bad plot.

Sim, eu soube. Me parece mais uma daquelas saídas para terminar uma estória que começou mal contada.

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