© DC Comics / Used without permission
Origin: Birthright
Real Name: Henry King Jr.
First Appearance: All-Star Squadron #24 [DC Comics August 1983]
                            Character created by Roy Thomas and Jerry Ordway


Prowess 4 {Fair}
Coordination 4 {Fair}
Strength 4 {Fair}
Intellect 5 {Good}
Awareness 4 {Fair}
Willpower 5 {Good}

Stamina: 9
Determination: 1


Martial Arts 


Illusion 7 {Incredible}
Mental Blast 7 {Incredible}
Mind Control 7 {Incredible}
Telekinesis 7 {Incredible}
Telepathy 7 {Incredible}


. Atonement: "My father was a villain".
. Worried: his powers may come with some mental instability inherited from his father.
. Something to prove.

Points: 63


Henry 'Hank' King Jr., alias Brainwave, is the son of Dr. Henry King, a villain known as The Brain Wave, who opposed the Justice Society on a number of occasions. Hank's motherwas Merry Pemberton King, an ex-hero, who once went by the name Merry, Girl of a 1000 Gimmicks. Despite his wife's best efforts, the elder King never gave up his criminal activities, and Merry eventually died of a broken heart. Hank never forgave his father for this. After he discovered that he had inherited The Brain Wave's formidable mental powers, Hank created a costume based on his father's. He joined Infinity Inc. in opposing The Brain Wave's attempt (with the Ultra-Humanite) to change history. Hank originally called himself Brainwave Jr., but after his father died protecting him from the Ultra-Humanite, he changed it to simply "Brainwave".

As the Brain Wave died, he merged his powers with his son's. This strengthned Hank's mental powers but left him feeling ambiguous about his relationship with his father and confused about his place in the world. He left Infinity Inc. for a while to sort things out. He returned to the group, due to a budding romantic relationship with Jade.

Despite his occasional self-doubts, Brainwave has a strong and forceful personality. He is extremely intelligent, and is a good planner and tactician. He has strong leadership abilities, which naturally come to the fore in combat situations (i.e. if he has a good idea, he tends to take over direction of the group). He is sensitive about being the son of a villain, and doesn't like being required by others to prove himself (probably because he feels the same pressures from within). He sometimes overreacts to threats with an excess of mental force, as if he doesn't know his own strength.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends.Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.


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