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Real Name: Todd Rice
First Appearance: All-Star Squadron #25 [DC Comics September 1983]
Character created by Roy Thomas and Jerry Ordway
ABILITIES
Prowess 4 {Fair}
Coordination 5* {Good}
Strength 7* {Incredible}
Intellect 4 {Fair}
Awareness 5 {Good}
Willpower 4 {Fair}
Stamina: 11*
Determination: 1
* Strength and Coordination are 3 in normal identity.
SPECIALTIES
Athletics
Investigation
Pilot Expert [Helicopter]
Stealth Expert
POWERS
Alternate Form (Shadow) 8 {Amazing}
Extra: Affects normal world with Strength
Flight 3 {Average}
Life Support [Breathing, Cold, Eating, Heat, Pressure, Radiation, Sleeping, Toxins]
Stretching [Limit: Extra Only (Elongation)]
Super-Senses [Additional Sense ("Darkvision")] 1 {Weak}
QUALITIES
. Connected to Shadowlands.
. Legacy of Instability.
. Sexuality: this might cause him difficulty in situations where prejudice is an issue.
Points: 70
ORIGIN STORY
Todd Rice grew up in an abusive household with his adoptive father. As a teenager, he discovered that he had a sister, that he had powers, and that he was the son of Alan Scott, aka Green Lantern of the Justice Society. He took the name Obsidian and with his sister joined the JSA legacy team Infinity, Inc. Following the dissolution of that group, he operated independently for a while and then as a member of one of the incarnations of the Justice League. Despite a period during which he had been corrupted into deranged villainy due to his connections to Ian Karkull and the Shadowlands, Obsidian has continued to fight the good fight and make his family proud.
Obsidian is remarkably well-adjusted and level-headed for someone with his background and upbringing. He has few illusions about his heroic lifestyle, and is sensitive to how ordinary people are impacted by his interaction with them and with his environment. He may be a little afraid of his own powers, especially the Aura of Fear (a stunt which causes the target to confront his/her own inner horrors, enacted by throwing his own shadow over an opponent). He seems to have a chip on his shoulder, particularly toward the wealthier members of the team (such as Fury, Skyman and especially Silver Scarab). Todd is protective of his sister, sometimes overly so — he senses that she is not as mature as most of the others, and needs to be protected from her own mistakes.
Through an innate connection to the Shadowlands courtesy of his father’s exposure to Ian Karkull’s powers decades ago, Todd has the ability to become a being of pure darkness and shadow. While in this form, he is far stronger, more flexible and more durable than any human, and can fly. If Obsidian is rendered unconscious, he returns to his normal form.
Obsidian is remarkably well-adjusted and level-headed for someone with his background and upbringing. He has few illusions about his heroic lifestyle, and is sensitive to how ordinary people are impacted by his interaction with them and with his environment. He may be a little afraid of his own powers, especially the Aura of Fear (a stunt which causes the target to confront his/her own inner horrors, enacted by throwing his own shadow over an opponent). He seems to have a chip on his shoulder, particularly toward the wealthier members of the team (such as Fury, Skyman and especially Silver Scarab). Todd is protective of his sister, sometimes overly so — he senses that she is not as mature as most of the others, and needs to be protected from her own mistakes.
Through an innate connection to the Shadowlands courtesy of his father’s exposure to Ian Karkull’s powers decades ago, Todd has the ability to become a being of pure darkness and shadow. While in this form, he is far stronger, more flexible and more durable than any human, and can fly. If Obsidian is rendered unconscious, he returns to his normal form.
The toughest character to convert so far, undoubtedly. If not for +John McMullen's help, I'm sure I'd have messed it up completely, because Obsidian breaks the primordial rule of Alternate Form: no strength, and he DOES have enhanced strength when in Shadowform. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends.Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.
2 comments:
With all these great DC conversions, it's easy to lose site of the fact you are also designing some great character portraits with Fábrica de Heróis. Well done- on both counts!
Joe,
I am very grateful for the encouragement of your words. Fábrica de Heróis is indeed a great helper in portraying the characters.
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