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Polestar

© DC Comics / Used without permission
Origin: Birthright
Real Name: Rokk Krinn
First Appearance: Adventure Comics #247 [DC Comics April 1958]
                            Character created by
Otto Binder and Al Plastino

ABILITIES
Prowess 4
Coordination 6
Strength 4
Intellect 4
Awareness 5
Willpower 5

Stamina: 9
Determination: 4

SPECIALTIES
Athletics ("Magno Ball Champion")
Criminology
Science (History) ["Ancient Earth History"]
Leadership
Martial Arts
Pilot
Trivia ("Ancient Earth Super Heroes")

POWERS
Magnetic Control 9
              Binding
              Blast (Magnetic Force)
              Energy Detection
              Flight
              Force Field

EQUIPMENT
Legion Flight Ring

QUALITIES
  • Connections: The Legion of Super Heroes
  • Motivation: Polestar is motivated to do good simply because it's the right thing to do
CHALLENGES
  • Enemies: Fatal Five, Black Circle, Time Trapper, Legion of Super Villains
  • Personal: Polestar’s dedication to the Legion goes beyond mere commitment. He is a stalwart member and often makes personal sacrifices for the betterment of the team
Points: 80 (staggering!)

ORIGIN STORY
Rokk Krinn was born in the planet Braal in the late 30th century. Like all Braalians, Rokk has the innate ability to manipulate magnetic fields. Looking for job opportunities, Rokk takes a rocket to Earth where he, along with fellow teenage passengers Imra Ardeen (Saturn Girl) and Garth Ranzz (Live Wire), rescues R.J. Brande, the wealthiest man in the galaxy, from an assassination attempt. In gratitude, Brande offers to patronize the three teenagers, building a clubhouse and enabling them to create the Legion of Super-Heroes.

Rokk Krinn takes the name Cosmic Boy (later Polestar) and becomes a model leader. He greatly admires and emulates Superboy (and Superman) and even recruits him as a member of the Legion in spite of the fact that Superboy belongs to the 20th century. Rokk is completely committed to his role as a Legionnaire and often sacrifices his personal life for the good of the team.

Polestar can manipulate, repel or attract metal objects of varying sizes. Naturally, the more metal is in an object the easier it is for him to affect magnetically. Polestar has been show to pull large iron meteors and satellites down from space with minimal effort. He can use his magnetic power on rocks that contain iron ore to pull or use them a projectiles. He can also magnetize metal objects so that they become magnets themselves and stick make them stick to other metal objects. His power cannot affect non-magnetic metals, such as aluminum and gold, or organic substances like wood or flesh. His control is such that he can manipulate electronic records or the iron in blood. He has been known to use a uniform with ferrous fibers so he can fly with his own powers, but usually relies on a Legion Flight Ring.

Polestar's personality is as magnetic as his powers. He is an honorable, capable leader and puts the good of the Legion and the citizens it protects above his own personal ambitions. As a result, Polestar has little time for a social life.

(I used the short, one-noun sobriquet again this time. Cosmic Boy always sounded a bit goofy for me. Converted characters unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book).

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Rethinking Powers: Elemental Control (Magnetic)

The control of magnetic energy is a staple of comics. Marvel's Magneto or Polaris and DCs Cosmic Boy (also called Polestar) are examples of characters with this kind of power. Besides the ability to move ferrous materials (iron, steel, nickel and cobalt) to convey attacks and defenses, there are other, subtler, uses for this power. One of them involves iron in flesh and blood.

The human body contains as much as 3 to 4 grams of iron, a substance that’s necessary for life but is toxic in high concentrations. A poorly-nourished person might have significantly less than these 3 to 4 grams. About 2.5 of those grams are in hemoglobin, which allows blood to carry oxygen throughout the body; another 400 milligrams are used by cellular proteins for various biological processes like storing oxygen or performing redox reactions. Iron is crucial for oxygen transportation; anemia (iron deficiency) can become severe enough to cause death or organ damage.

A sufficiently broad definition of Magnetic Control, even one restricted to only ferrous materials, would allow a character with such power to manipulate aspects of the human form by affecting the iron in the body. At the simplest level the iron would let such character affect someone even if that person wasn’t wearing/carrying any ferrous metal, with some sophisticated or delicate uses, which could include:
  • altering the blood flow to the brain to cause unconsciousness, hallucinations or loss of memories;
  • cause aneurysms, heart attacks, strokes, and similar medical conditions;
  • killing someone by removing all the iron from his body, inducing fatal anemia, or the like.
There is an issue of Legion of Super Heroes where Cosmic Boy (Polestar) uses his power to do some of these stunts above to the people who killed his mother and injured his father and brother.

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Alchemist

© DC Comics / Used without permission
Origin: Birthright
Real Name: Jan Arrah
First Appearance: Adventure Comics #307 [DC Comics April 1963]
                            Character created by
Edmond Hamilton and John Forte

ABILITIES
Prowess 3
Coordination 4
Strength 3
Intellect 4
Awareness 5
Willpower 6

Stamina: 9
Determination: 5

SPECIALTIES
Chemistry Expert
Medicine
Pilot
Tactics

POWERS
Transmutation 8 [Limit: Large amounts of matter transmutation tax him]
            Ranged (Visual)
Detection 8 ["The elemental structure of anything"]

EQUIPMENT
Legion Flight Ring

QUALITIES
  • Connections: The Legion of Super Heroes
  • Motivation: The core tenet of Alchemist's philosophy is helping others, regardless of self
CHALLENGES
  • Enemies: Legion of Super Villains, Fatal Five, Dark Circle, Roxxas the Butcher
  • Personal: Out of his concern for others, Alchemist uses his potentially lethal powers judiciously, even when such restraint puts him at a disadvantage
Points: 55 (impressive!)

ORIGIN STORY
In the 30th century universe of the Legion of Super-Heroes, the radioactive planet Trom was home to a race of advanced, peaceful humanoids with the wondrous ability to alter the elements with a thought, creating or canceling electron bonds so as to move substances up or down the periodic table. As a corollary to this power, they could sense the elemental structure oa anything. The infamous Roxxas the Butcher, unmoved by their goodness, perpetrated a genocidal slaughter upon them, and only the teenage Jan Arrah survived.Jan fled to Earth in disguise, and successfully petitioned the Legion for membership. Naturally, his first order of business as a Legionnaire was bringing Roxxas to justice, and he eventually did so with the help of his new teammates. Jan mercifully spared Roxxas’ life, and with the Butcher safely imprisoned, Arrah finally revealed his true nature. He then took Alchemist as his Legion code name.

With his world literally destroyed, the solitary Jan made the Legion his new life’s focus. Formally, he has served multiple terms as the Legion’s leader or deputy leader, while informally, the team members look to him as a source of spiritual clarity and solace. Though change is inherent in Alchemist’s very nature, to the Legion he is often the stillness in times of storm.

Like the other members of his extinct race, Jan can alter the elemental composition of matter at will. Complex transformations tax his abilities and cause him strain, however, and there is an upper limit to the volume of matter he can transmute at once.

(Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book).

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Inferno

© DC Comics / Used without permission
Origin: Transformed
Prowess 4
Coordination 4
Strength 4
Intellect 4
Awareness 4
Willpower 5

Stamina: 9
Determination: 5

SPECIALTIES
Art (Photography)
Mechanics
Pilot
Power (Fire Control) Expert

POWERS
Fire Control [Limit: Extras Only] 8
       Absorption (Fire)
       Affliction (Heat, Burst)
       Aura (Fire)
       Blast (Fire, Burst)
       Dazzle (Burst, Ranged)

EQUIPMENT
Legion Flight Ring

QUALITIES
  • Connections: The Legion of Super Heroes, Science Police
  • Attractive
  • Motivation: Inferno likes the fame and adoration (especially from women) that comes from being a hero
CHALLENGES
  • Enemies: Fatal Five, Black Circle, Dr. Regulus
  • Personal: Inferno has to carefully control his powers for fear of damaging nearby structures exposing others to dangerous levels of heat.
Points: 70 (overwhelming!)

ORIGIN STORY
The son of a wealthy industrialist, Dirk gained his powers when he was trapped in a research reactor by one of his father’s employees, Dr. Zaxton Regulus. For some reason, instead of being vaporized when the reactor was activated, Dirk was given vast solar-generation powers. Taking the name Inferno, he was accepted into the Legion during one of their early open-membership calls.  

Inferno (or Sun Boy, in some versions) is an unrepentant party boy and ladies’ man, boasting a long list of girlfriends and featured on the list of Earth’s most eligible bachelors. He enjoys nothing more than the fame and celebrity that his position affords him, and yet is the most active and involved Legion member. 

(As some of you may have noticed, I've chosen different sobriquets to some Legionnaires than those ones which are normally used. None of them, take notice, was invented by me; I've just taken the liberty of choosing one that had already been used by the character, in one version or other. I tend to like one-noun hero names. Character revised according to rules presented in ICONS Great Power book).

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What are they called?

Hello, there! I've been reading a lot of RPG sourcebooks and comics lately, to gather up resources to Eidolons! In many games the generic terms “superhuman” and “super” are used to refer to people with powers. However, that isn’t necessarily what everyone in your setting could call them. Some worlds have their own unique names for superhumans, creating a distinct feel and style to the setting. Possibilities include the following: 
  • A: Aberrants, Aces, Alphas, Angels, Avatars, Awakened.
  • B: Betas, Boosters.
  • C: Capes, Chosen.
  • D: Deltas, Deviants.
  • E: Elites, Enhanciles, Exarchs, Extraordinaries.
  • F: Freaks.
  • G: Gammas, Geeks, Gene-freaks, Gifted, Godlings.
  • H: Homo Superior, Hyper-humans.
  • I: Incredibles, Inhumans, Inspired.
  • M: Marvels, Masks, Metas, Metahumans, Mutants.
  • N: Nephilim, Novas.
  • O: Omegas.
  • P: Paragons, Paranormals, Post-humans, Powers, Psis, Psions, Psychics, Psykes.
  • Q: Quantum-shifters.
  • S: Seraphim,  Specials,  Stalwarts, Superlatives, Supernaturals, Superiors.
  • T: Talents.
  • U: Übermenschen, Ultras, Unnaturals, Unusuals.
  • V: Victors, Virtus.
  • W: Wonders.
Of course, this list is far from complete. I managed to gather the sobriquets most of RPGs and comic books use, but there is always room for creativity (including, mostly, the usage of the other letters of the alphabet not contemplated with an appellation). Share yours in the comments box below!

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Bouncing Boy

© DC Comics / Used without permission
Origin: Transformed
Real Name: Charles Foster Taine
First Appearance: Action Comics #276 [DC Comics May 1961]
                            Character created by 
Jerry Siegel and Jim Mooney

ABILITIES
Prowess 4
Coordination 4
Strength 3
Intellect 4
Awareness 4
Willpower 4

Stamina: 7
Determination: 5

SPECIALTIES
Acrobatics
Martial Arts
Mechanics Expert
Pilot
Power ("Bouncing") Master
Teaching

POWERS
Stretching [Limit: Inflating] 8
         Bouncing (Leaping)
         Damage Resistance

EQUIPMENT

QUALITIES
  • Connections: The Legion of Super Heroes, The Legion Academy
  • Quick thinking
  • Jovial, lighthearted man
  • Reliable and loyal
  • Motivation: Bouncing Boy recognizes that his powers can do some good and helps out however he can
CHALLENGES
  • Enemies: Fatal Five, Black Circle
  • Personal: Bouncing Boy is susceptible to having his powers removed
Points: 40

ORIGIN STORY
Chuck Taine, a young teenager from Earth, gained his superhuman powers when he accidently drank an experimental super-plastic formula instead of soda pop, thus developing the ability to inflate like a balloon and bounce off walls, floors and ceilings. Taking the name Bouncing Boy, Chuck failed to gain membership in the Legion of Super-Heroes on his first attempt. Later, he helped Saturn Girl defeat an electrically powered super-villain, which resulted in his acceptance into the Legion. 

Bouncing Boy has the ability to expand his body to form that of a spherical ball of sorts. In his normal form, he is overweight to a medium degree, but when he "inflates", while his mass and height remain the same, his overall dimensions increase to resemble that of a human sized ball. Whether his body actually inflates, as in takes in air, or his individual cells expand, decreasing his overall density while increasing his overall dimensions is not known. Also, when he utilizes his power, his body's elasticity and resiliency becomes extremely rubbery allowing him to bounce with great force. Originally thought of as a useless power by his Legionnaire peers, he has adeptly demonstrated many times how he can use his body's shape and rubber-like consistency as an effective ballistic weapon. His "go-to" move is to use surrounding walls to ricochet back and forth and bowling over his opponents as he does. Normally, an inanimate rubber ball will slowly lose its kinetic force due to friction, gravity and bouncing off surrounding objects or walls, but Bouncing Boy can use his own muscles to his maintain velocity and power as he bounces about. His power also allows his a limited degree of invulnerability since bouncing off walls and nearby objects have yet to injure him as they would a normal human.

(Another proof of how delicioulsy weird the Legionnaires are, Bouncing Boy at first seems a useless character. However, in many Legion of Super Heroes issues he managed, even without powers, to defend himself quite well. His powers somehow remind me of the fun of having them randomly chosen – one of the mainstays of ICONS [rubbery ball body with leaping and high physical resistance? Who would have thought?] Character revised according to rules presented in ICONS Great Power book.).

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Invisible Kid

© DC Comics / Used without permission
Origin: Transformed
Real Name: Lyle Norg
First Appearance: Action Comics #267 [DC Comics August 1960]
                            Character created by 
Jerry Siegel and Jim Mooney

ABILITIES
Prowess 3
Coordination 4
Strength 3
Intellect 6
Awareness 5
Willpower 5

Stamina: 8
Determination: 2

SPECIALTIES
Electronics Expert
Investigation Expert
Martial Arts
Science (Biochemistry) Expert
Science (Physics) Expert
Stealth Expert

POWERS
Invisibility 9
Sonic Control [Limits: Extra Only, Situational: Only when invisible] 9
          Absorption (Sound)
       

QUALITIES
  • Connections: The Legion of Super Heroes
  • Motivation: Invisible Kid recognizes that his powers can do some good and helps out however he can
CHALLENGES
  • Enemies: Fatal Five, Black Circle
Points: 45

ORIGIN STORY
If ever there was a boy genius, Lyle Norg was it, having earned a degree in biochemistry from Metropolis University at age 12. He put his talents to work in a number of laboratories while working privately on his pet project: a serum that would make a person invisible. After a few years, he succeeded in working out the bugs in his formula, and managed to perfect his solution, which would enable a person's sweat glands to produce, in mass quantities and on command, a chemical that warps light around a person, rendering him invisible to the naked eye. The formula is very closely tailored to Lyle's physiology — and produces a sometimes fatal allergic reaction in others.

He first encountered the Legion via their benefactor, R.J. Brande, who hired Lyle as his bodyguard. An invisible protector was a wise move, as Lyle was put to the test and stopped a gunman.

(This is Invisible Kid before his death. Character revised according to rules presented in ICONS Great Power book).

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Jeff Smax

© America's Best Comics / Used without permission
Origin: Birthright
Real Name: Jaafs Macksun
First Appearance: Top 10 #01 [America's Best Comics September 1999]
                            Character created by 
Alan Moore and Gene Ha

ABILITIES
Prowess 4
Coordination 3
Strength 8
Intellect 2
Awareness 3
Willpower 4

Stamina: 12
Determination: 3

SPECIALTIES
Criminology
Investigation
Ride Expert
Weapons (Swords)
Weapons (Guns)
Wrestling

POWERS
Blast [Blasting, Force] 6
Resistance [Resistance]  8
       
QUALITIES
  • Connections: 10th Precinct Police Station
CHALLENGES
  • Enemies: Gangs in South Green
  • Personal: Ashamed of his origins. Growing up in Earth 137 hasn't helped his attitudes. He finds the place embarrassing, backwards, and primitive. He also has to deal with his sister Rexa, who he's in love with. And since sibling relationships tend to be common in mythology, they've been a couple for years. Now, having lived in Neopolis, Jeff tries to deny his feelings for Rexa, as he sees their sexual relationship as barbaric and backwards.
  • Personal: Remorseful about loss of former partner.
Points: 45

ORIGIN STORY
Born Jaafs Macksun, Smax hails from a "back worldy" parallel Earth where magic replaces the common laws of science. Jaffs is the son of a travelling heroine who was imprisoned and raped by an Ogre. His mother died giving birth to Jaffs and his twin sister Rexa and the children were raised by their father who physically and sexually abused them. Smax eventually killed his father as he slept and he and Rexa ran away. They are eventually taken in by the Dwarf couple Mack and Minka. To earn a living Smax became a dragon-slayer. He was highly successful until he failed to save a young princess from a near omnipotent dragon called Morningbright. After that he fled to Neopolis where he changed his name to Jeff Smax and became a police officer. 

Jeff is an obtuse and slightly dimwitted police officer ashamed of his background (which tends to make him highly intolerant of fantasy/magic based Neopolis residents) and prone to violent rages. His first partner was Stochastic Fats who was killed in a drug bust. He is curmudgeonly and hostile to his new partner Toybox due to his inability to deal with grief. Despite this rocky start he and Toybox became very close friends. After the events of the Smax mini-series he now lives with his sister/lover Rexa in Neopolis (claiming they look alike because they are the "same species"). Smax is about eight feet tall and muscular with blue skin and white hair. He is highly invulnerable, super strong and can fire a blast of energy from his chest. Five years after the Ultima incident, Smax lives in the city with Rexa.

(Another creation of Alan Moore and Gene Ha for the comics that are well worth reading: Top 10. Character revised according to rules presented in ICONS Great Power book).

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Girl One

© America's Best Comics / Used without permission
Origin: Artificial
Real Name: Sung Li
First Appearance: Top 10 #02 [America's Best Comics October 1999]
                            Character created by
Alan Moore and Gene Ha

ABILITIES
Prowess 5
Coordination 8
Strength 6
Intellect 3
Awareness 5
Willpower 4

Stamina: 10
Determination: 2

SPECIALTIES
Acrobatics
Criminology
Investigation
Martial Arts
Stealth

POWERS
Fast Attack 5
Invisibility [Limit: Extra Only] 5
       Chameleon
Resistance (Damage) 4

QUALITIES
  • Catchphrase: "I'm built for this kind of action!"
  • Connections: 10th Precinct Police Station
  • Personal: Skin with ever-changing patterns, which express her emotions and feelings openly
CHALLENGES
  • Enemies: Gangs in South Green
  • Personal: Touchy about her "secret" (nakedness)
  • Weakness: Girl One wears glasses
Points: 50 (startling!)

ORIGIN STORY
A bio-engineered woman based on a collection of video game characters, created by a small group of rich friends, Mickey Millions ("former world's richest boy") and his colleague Roy Radium ("of 'Science Lad' fame"). She is superhumanly agile and has chameleonic skin that disguises the fact she is actually naked at all times (not due to immodesty but simply for the sake of comfort). Her superior, Sargent Kemlo, being canine, doesn't see color. His failure to inform her of this causes tension between the two, which he avoids by claiming not to be attracted to humans (although this is later revealed to be false). Girl One dies in battle against Commissioner Ultima. Her successor, Girl 54, appears in the "Beyond the Farthest Precinct" mini-series, her name a reference to the cop show Car 54, Where Are You?. Her name and face were based on glamour model Sung Hi Lee. The premise for the character, a superpowered bio-engineered woman, seems to be based on the Weird Science film that presented Kelly Le Brock as the creation of two adolescent kids. The film itself is based on a comic made by EC Comics.

(Giving a break from my Legion of Super Heroes endeavour, here's my attempt on depicting one of my favourite comic book authors' character. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book).

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Brainiac 5

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Querl Dox
First Appearance: Adventure Comics #303 [DC Comics December 1962]
                            Character created by 
Jerry Siegel and Jim Mooney

ABILITIES
Prowess 3
Coordination 3
Strength 3
Intellect 10
Awareness 5
Willpower 6

Stamina: 9
Determination: 3

SPECIALTIES
Computers Expert
Electronics Expert
Medicine Expert
Mechanics Expert
Science (Archeology) Expert
Science (Astronomy) Expert
Science (Biology) Expert
Science (Chemistry) Expert
Science (Genetics) Expert
Science (Physics) Expert

POWERS
Gadgets 10
         Arsenal [Belt: Force Field]
      

QUALITIES
  • Connections: The Legion of Super Heroes
  • Eidetic Memory (Perfect recalls everything he's experienced)
CHALLENGES
  • Enemies: Fatal Five, Black Circle, Time Trapper, Brainiac, Computo
  • Personal: Brainiac 5 is condescending towards and often dismissive of people of lesser intellect
  • Personal: Brainiac 5 seeks to redeem the name of Brainiac and atone for the actions of the villains to bear the name
  • Personal: Brainiac 5 is prone to bouts of temporary insanity and mental breakdown. These can occur due to extreme stress or from outside influence
Points: 70 (overwhelming!)

ORIGIN STORY
Querl Dox is brilliant and heroic, but not without flaws. His staggering intellect makes him condescending to those less intelligent. He rarely explains his plans and strategies believing people wouldn’t understand them anyway. He rejects sentimentality and emotional reactions that interfere with “proper” courses of action. He isn’t a machine, but he can seem cold and even at the best of times he can be hard to relate to.

Querl Dox traces his lineage to Vril Dox, the adopted heir of the villainous original Brainiac. He is a Coluan, a race of greenskinned alien geniuses possessing “eighth level intellects.” Querl is the smartest of his race, possessing a “twelfth level intellect.” Querl joined the Legion of Super-Heroes early in the group’s history, taking the name Brainiac 5. He is their foremost inventor and scientist. For example, he invented the Legion’s famous flight rings, which he perfected from designs by Lyle Norg (Invisible Kid). He invented the Time Bubble, which became the primary mode of time travel for the Legion of Super-Heroes. Brainiac 5 is also responsible for accidentally spawning scientific menaces like the murderous Computo, a supercomputer who killed one of fellow Legionnaire Triad’s three selves. Despite such tragedies, Querl Dox is driven to use his intellect to aid others and redeem the name of Brainiac both from his own failures and the villainy of his namesake.

Brainiac 5 is the greatest genius of the 31st Century, possessing a Twelfth Level Intellect, which grants him superhuman calculation skills, amazing memory and exceptional technical knowledge. By comparison, 20th century Earth as a whole constitutes a Sixth Level Intellect, and most of his fellow Coluans have an Eighth Level Intellect. 31st century Earth as a whole is a Ninth Level Intellect. His incredible memory allows him to retain knowledge of events that all other characters forget. 

Brainiac 5 was shown in several comic book issues to be able to ponder twelve lines of thought simultaneously. When a renegade Titanian telepath read his mind, she discovered that his subconscious - usually the more active and chaotic part of the mind - was less active than his twelve simultaneous conscious thoughts. He is an expert in countless scientific disciplines and capable of rapidly processing incredible amounts of information. He often runs multiple projects, scenarios, and equations through his head simultaneously. He is a living supercomputer and the ultimate multi-tasker.

(Another favourite of mine, the first comic book hero who I saw relying most exclusively on his Intellect - which is odd, considering the story of the medium and its fist-proned characters. It also allowed me to use Wizardry - which I considered one of the most difficult powers to comprehend in ICONS - for the first time, hopefully in a correct way. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book).

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Matter-Eater Lad

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Tenzil Kem
First Appearance: Adventure Comics #303 [DC Comics December 1962]
                            Character created by 
Jerry Siegel and John Forte

ABILITIES
Prowess 3
Coordination 4
Strength 3
Intellect 4
Awareness 4
Willpower 4

Stamina: 7
Determination: 3

SPECIALTIES
Athletics
Deception
Investigation
Performance
Politics Expert
Trivia ("Pop Culture")

POWERS
Corrosion ["Acid Spit"] 10
        Consumption
Supersenses 6
        Enhanced Taste 6

EQUIPMENT
Legion Flight Ring

QUALITIES
  • Connections: The Legion of Super Heroes, Bismoll Senate, Calorie Queen
  • Famous
  • Very good sense of humour
  • Motivation: Matter-Eater Lad believes he should use his abilities to help others
CHALLENGES
  • Enemies: Fatal Five, Black Circle, Renkil Kem, Prince Evillo
  • Personal: Was rendered mad once, when he ate the Miracle Machine (later cured by Brainiac 5)
Points: 55 (impressive!)

ORIGIN STORY
The power to eat matter in all forms is not likely to defeat, say, Superman in combat. But surprisingly, Tenzil Kem, whose power to do just that is common to all natives of his home planet Bismoll, has gotten by very well in the Legion, thanks to his engaging personality, good sense of humor, and underrated unarmed combat skills.

Despite his bizarre ability, his self-confidence enabled Tenzil to gain acceptance as a Legionnaire on his first try. In his first case, he was accused of betraying the Legion to the alien spy-master Meglaro. He was cleared when Brainiac 5 revealed the real Legion infiltrator — a miniaturized spy implanted in Lightning Lad's leg by Dr. Landro, one of Meglaro's accomplices.

As time went by, however, Tenzil masked feelings of inadequacy about his powers. It didn't help that when the Legion was imprisoned in the Super-Stalag of Space, the villain Nardo nearly killed Matter-Eater Lad and altered his atomic structure, making him super-fat. He was later cured of this condition by Doctor Zan Orbal.

At home, he suffered from stress brought by his father, who was an alcoholic and a gambler. With the help of his good friend Shrinking Violet (on whom he had a crush), Tenzil stood up to his father and took his first steps towards true maturity. Matter-Eater Lad's father wasn't the only problem in his family, though. Tenzil's fame as a Legionnaire led to his brother Renkil to act out. After his family moved back to Bismoll, Renkil tried to take Tenzil's place in the Legion by convincing the others that Tenzil was plotting against them. 

Soon after this, Tenzil's fate was taken out of his hands. He was drafted to serve in Bismoll's Parliament. At first he tried to resist the decree by acting outrageous in public, cavorting with well-known women and acting in holovision programs. This plan backfired; the public loved him and wanted more. In the end, Tenzil decided to use his unique positions to help people. He used the money from his side ventures to finance a well-organized and efficient staff (led by Legion reject Calorie Queen), and establish important political connections throughout the United Planets. 

Since his retirement, he has been called back into Legion service only once. To save the universe from destruction at the hands of Omega, Brainiac 5 asked Tenzil to eating the Miracle Machine — a cosmically powerful device from which Omega drew its power. The Miracle Machine's unique energies drove Matter-Eater Lad insane. Brainiac 5 was true to his word and did not stop until Tenzil was fully cured of this condition. He returned to service on Bismoll. 

At some point, Tenzil returned to Legion service and joined a new assembly of the Espionage Squad, traveling back to the 21st century in order to shepherd the hero Mon-El on to his destiny. In Metropolis, he befriended Mon-El as a diner owner, “Mitch.”

(One of my favourite Legionnaires, because of his weird power and hilarious sense of humour, Matter-Eater Lad is a character full of possibilitiesThough many writers can’t figure out what to do with him, when used correctly, Tenzil is among the most interesting Legionnaires. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. This entry was revised, according to the ICONS Great Power book. ).

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Leviathan

© DC Comics / Used without permission
Origin: Transformed
Real Name: Gim Allon
First Appearance: Action Comics #267 [DC Comics August 1960]
                            Character created by 
Jerry Siegel and Jim Mooney

ABILITIES
Prowess 4
Coordination 4
Strength 4
Intellect 4
Awareness 5
Willpower 5

Stamina: 9 / 14 (maximum growth)
Determination: 5

SPECIALTIES
Athletics
Deception Expert [Intimidation]
Law Expert
Investigation
Military
Pilot Expert

POWERS
Growth 10

EQUIPMENT
Legion Flight Ring

QUALITIES
  • Connections: The Legion of Super Heroes, Science Police
  • Motivation: Leviathan believes he should use his abilities to help others
CHALLENGES
  • Enemies: Fatal Five, Black Circle, Tarik the Mute
  • Personal: Colossal Boy is protective of those he loves, be they family or teammates, and this loyalty can be used against him.
Points: 45

ORIGIN STORY
Gim Allon was in training to become a police officer on Mars when he was struck by a radioactive meteorite. The incident gave him the ability to increase his size and strength to massive proportions, and Gim, with his parents’ blessing, went on to join the Legion of Super-Heroes. Despite facing the trials and tribulations of being a super hero and a Legionnaire, Gim has always managed to handle himself with grace and courage.

Gim is a quick-thinking and innovative combatant, and one of the Legion’s finest front-line warriors. He has a straightforward, honest nature, and he values his relationship with his family above all else. This love for his family nearly cost him his career at one point, in fact. 

(Incredibly, I managed to convert a Legionnaire under the 45-point limitation of the ICONS Superpowered Roleplaying Game core book. Character revised, according to the ICONS Great Power book.).

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Nemesis Kid

© DC Comics / Used without permission
Origin: Transformed
Real Name: Hart Druiter
First Appearance: Adventure Comics #346 [DC Comics July 1966]
                            Character created by 
Jim Shooter

ABILITIES
Prowess 3
Coordination 3
Strength 3
Intellect 4
Awareness 3
Willpower 4

Stamina: 7
Determination: * - Villain

SPECIALTIES
Computer Expert
Deception
Science (Chemistry) Expert

POWERS
Nemesis [Limit: Overload] 8

QUALITIES
  • Connections: Khunds, Legion of Super Villains 
CHALLENGES
  • Weakness: If he fights more than one opponent concurrently, his power overloads and doesn't work properly
Points: 33

ORIGIN STORY
In his first appearance, Hart Druiter applied to the Legion as a member, along with Princess Projectra, Karate Kid, and Ferro. He identified himself as a native of the planet Myar, the "Alchemy Planet," and claimed he had created a mystical potion that gave him his powers. He was actually sent to infiltrate the Legion of Super-Heroes on behalf of the alien Khunds. When his deception was revealed, he tried to frame Karate Kid as the traitor; when that failed, he fled.

He later became a founding member of the Legion of Super-Villains under Tarik the Mute. When a later incarnation of the group invaded the planet Orando under his leadership, Nemesis Kid engaged Karate Kid in single combat. Before the fight ended Karate Kid sacrificed himself to stop the Legion of Super-Villains' plans, dealing Nemesis Kid a final blow. Karate Kid's widow, Queen Projectra, attacked Nemesis Kid using her power to generate illusions. Though he had adapted an immunity to her illusions, Projectra intimidated him with her noble fury over the death of her consort (thus immobilizing him from counterattacking and/or preventing him from concentrating to gain a new adaptation) then she broke his neck, executing him as her royal privilege as ruler of Orando.

Nemesis Kid possessed the superhuman ability to spontaneously develop the powers appropriate to defeat any single opponent for the duration of the battle, though against more than one opponent his powers would either work against only one target, allow him to escape the situation via teleportation, or fail to work at all. In one recorded instance, he displayed the ability to choose adaptations but his choices were less than successful. In all other cases, his power somehow "sensed" what would be most effective against a given opponent and generated an adaptation automatically.

Nemesis Kid never manifested any but the most basic and direct power to counter an opponent. Thus, against Superboy or Supergirl he would gain superior strength and resistance to damage, rather than the ability to emit kryptonite radiation. Against Karate Kid he gained superior fighting skill, and against Projectra he gained the ability to see through her illusions. His power only gave him the relative minimum necessary to defeat a designated opponent. Thus he sought out the most powerful opponent whenever possible. Nemesis Kid's powers didn't or couldn't give him complete immunity to physical harm caused by an opponent. Thus, both Superboy and Karate Kid could injure him, and Projectra was able to kill him. His power simply seemed to assure that, all things being equal and if he maintained his power, he would inevitably win.

(My first attempt at converting a comic book villain; although his power is spectacular, without it, he was not much. In my humble personal opinion, an underdeveloped character. If cleverly used, his powers could be quite devastating [insert manic laughter here]. Character revised, according to the ICONS Great Power book.).

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Triad

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Luornu Durgo
First Appearance: Action Comics #276 [DC Comics May 1961]
                            Character created by
Jerry Siegel and Jim Mooney

ABILITIES
Prowess 5
Coordination 5
Strength 4
Intellect 5
Awareness 5
Willpower 5

Stamina: 9
Determination: 4

SPECIALTIES
Acrobatics
Athletics
Business Expert
Deception Expert
Drive
Investigation Expert
Martial Arts Master ["Tri-Jitsu"]
Pilot
Performance
Sleight of Hand
Stealth
Teaching

POWERS
Duplication 2
       Instant
       Multiple

EQUIPMENT
Legion Flight Ring

QUALITIES
  • Connections: The Legion of Super Heroes
  • Motivation:  Triad has a courageous, never-say-die attitude, willing to put herself in danger for the good of others
  • Excellent team player (not surprisingly) 
CHALLENGES
  • Enemies: Fatal Five, Black Circle, Mordru, Computo
  • Trauma: Duplicate Damsel still carries the memory of the death of one of her duplicates at the hands of Computo. It haunts her in ways others can never understand
Points: 50 (startling!)

ORIGIN STORY
A native of the planet Cargg, Luornu Durgo possesses the Carggite ability to split into three selves. She left home to become the first to join the original three founders of the Legion of Super-Heroes on Earth, and remained one of the Legion’s most consistent members as Triad. She's also run the Legion Academy.

Her three personalities are very distinct: Orange is quiet, shy and a little religious; Purple is outgoing, brash and flirtatious; Neutra is a balance of the two, and often acts as the mediator between the two. Triad is also a skilled hand-to-hand fighter and a member of the Legion Espionage Squad, a capable investigator, scout, and spy.

(The Trauma challenge can or cannot be used, depending of which version of Triad is being used. The Pre-Zero hour obrigatorily has it. The Post-Zero and the cartoon version are still free from it.  Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised, according to the ICONS Great Power book. )

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Dreamer

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Nura Nal
First Appearance: Adventure Comics #317 [DC Comics February 1964]

ABILITIES
Prowess 6
Coordination 4
Strength 3
Intellect 5
Awareness 4
Willpower 7

Stamina: 10
Determination: 4

SPECIALTIES

Athletics
Deception Expert [Seduction]
Leadership
Martial Arts Expert
Medicine Expert
Tactics
Science (Biology)
Science (Genetics)

POWERS
Precognition [Limit: Intermittent] 8
              Combat Precognition
              Danger Sense

EQUIPMENT
Legion Flight Ring

QUALITIES
  • Connections: The Legion of Super Heroes, Naltorian Council of Seers
  • Motivation: Dreamer uses her power to help others because she feels she's been given those powers for a reason
  • Extremely beautiful and attractive
CHALLENGES
  • Enemies: Fatal Five, Black Circle, Mordru
Points: 55 (impressive!)

ORIGIN STORY
The world of Naltor is inhabited by prophets and run by prophecy. It is inhabited by settlers from the Sorcerer's World, a fact that would make most people assume it is a backward place, but rather, it is one of the most technologically advanced societies in the United Planets.
Into this world was born Nura Nal, whose mother was Naltor's High Seer. Nura was born with greater prophetic ability than any known Naltorian, and was expected to succeed her mother in that post. But Kiwa Nal died while her daughters were young, and Nura was unwilling to assume the mantle of leadership just yet. Instead, she preferred to have a little fun, something that came very easily to one of her great beauty, and little danger to one who could forsee any potential threat.
During this time, she toyed with the idea of joining the Legion of Super-Heroes, but decided to wait until her powers told her they needed her. Such an occasion presented itself when she thought she foresaw seven Legionnaires get killed in a spaceship explosion. She joined the Legion and had each of those seven members expelled under various trumped-up circumstances, including apparently removing Lightning Lass's powers. When she found out that what she had actually seen was a rocket filled with decoys, she left to further refine her power, joining the Legion of Substitute Heroes for that purpose. She also revealed that she had used Naltorian bio-science to change Lightning Lass's powers to gravity-canceling powers so that she could retain her membership eligibility, and that she someday hoped to return to Star Boy, who had fallen in love with her.
Her love for Star Boy briefly took a turn for the tragic when a suitor who she jilted for his sake, Kenz Nuhor, attacked Star Boy, who killed him in self-defense and was expelled from the Legion for the act. The two used this to their advantage, and Star Boy joined the Substitute Heroes to be together with Nura while he couldn't be part of the Legion.
They got their chance to return to the Legion when a cloud of kryptonite radiation covered Earth. This forced Superman to leave the to leave the team, and he proposed Nura and Thom as his replacements. Because of the stigma against them, Superman dressed them in lead suits and ordered them not to reveal their identities. They rejoined the Legion as "Miss Terious" and "Sir Prize." Once the cloud was removed, so were the lead suits. In the time they'd been away, the Legion's membership had changed enough that the vote swung in their favor and Dreamer and Star Boy were offered membership again.
The two served faithfully for years until Nura began defying expectations and asserting her intelligence more (few realized that she was Brainiac 5's primary lab assistant). She ran for Legion leader and was elected; of course, she foresaw this. Dreamer led the Legion during their darkest hour, against the god of death, Darkseid. During this battle, her sister Mysa  the White Witch  played a pivotal role in Darkseid's defeat and joined the team afterwards. Though she ran for leader again the next year, she lost out to Element Lad.  

As one of the physically weaker members, Nura trained with Karate Kid until she became one of the Legion’s most skilled hand-to-hand fighters. Her expertise with Naltorian science also made her one of the best scientists. Those talents coupled with her far-reaching powers made her an effective strategist and long-term planner.

(One of my favourite Legionnaires, Dreamer is a very skilled character. Not only in combat - where she excels in hand-to-hand, close combat, as well as devising tactics and leading her comrades - but also as a scientist and as a seductress. One of my favourite issues with her,  she fights two Naltorian Precommandos - precogs who honed their visions especially for combat -, saying when they see ten seconds ahead, she sees twenty; they see twenty, she sees thirty. I decided to trim some of her specialties to the core, in order to avoid an excess point cost. Character revised and updated according to ICONS Great Power book).

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New Specialties: Tactics and Politics

And again, here I come with two new specialties, trying to keep the 'broad brushstroke', comic-bookish frame of mind ICONS convey – as well as bringing some new content to the game. One of the specialties, Tactics, is slightly mentioned in the ICONS Superpowered Roleplaying core book, under the 'Military' Specialty, but I always thought it deserved a place of its own under the sun (mainly because some characters which possess it never had any kind of military ties).

Please feel free to discuss, critique and evaluate in the comments below.

TACTICS
If you take a full page to analyze an ongoing or anticipated combat situation and is able to share insights with allies, you and all allies gain a +2 to all actions in their first next panel and a +1 to all actions in their second panel. Not all allies need to attack at the same time to gain this benefit; some may hold themselves in reserve and still receive the bonuses on their first panel, rather than on the panel that others first engage in combat.

POLITICS
The art of oration and political strategy! You can reduce the difficulty rating to influence others to your views. This specialty aids in dealing with the complexities of bureaucracy.

(Post re-edited to chenge the previously covered Equestrian - Ride in the ICONS Core Book - with a more useful and unpublished Politics).

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Ultra Boy

© DC Comics / Used without permission
Origin: Transformed
Real Name: Jo Nah
First Appearance: Superboy # 98 [DC Comics July 1962]
                            Created by
Jerry Siegel and Curt Swan

ABILITIES
Prowess 4
Coordination 4
Strength 9 [Limit: Exclusive]
Intellect 4
Awareness 5
Willpower 5

Stamina: 14
Determination: 6

SPECIALTIES
Deception
Mechanics

POWERS 
Blast ["Flash Vision", Limit: Exclusive] 7
Damage Resistance ["Invulnerability", Limit: Exclusive] 10
Flight [Limit: Exclusive] 8
Supersenses [Limit: Exclusive] 4
             Additional Sense ["Microscopic Vision"]
             Additional Sense ["Penetration Vision", Limit: Blocked (Inertron)]
             Extended Vision ["Ultra Vision"] 2
Super-Speed [Limit: Exclusive] 8
                       
EQUIPMENT
Legion Flight Ring                            

QUALITIES
  • Connections: The Legion of Super Heroes
  • Motivation: Ultra Boy came from a crime-ridden society and wants to do good with his powers
  • Taunting: Cracking wise in combat, to the detriment of easily irritated opponents
CHALLENGES
  • Enemies:  Fatal Five, Black Circle, Mordru
Points: 70 (once more, overwhelming!)

ORIGIN STORY
Ultra Boy was born Jo Nah on the planet Rimbor. On a trip through outer space, Jo’s ship was swallowed by an energy beast and bombarded by radiation. Instead of killing Jo, this “ultra energy” granted him powers similar to those of a Kryptonian. These powers served Ultra Boy in good stead when he joined the Legion, and he is considered their most powerful member after Superboy and Mon-El. Ultra Boy was a skilled actor; this, combined with his rough background on Rimbor and social standing, helped him infiltrate criminal groups where he appeared to "go bad". This skill also made him a valuable member of the Legion Espionage Squad; he was the only member without overt "spy" powers. He's had a long-standing romance with Phantom Girl (Tinya Wazzo), but circumstances and villains continually conspired to keep them apart, even stranding them across time from each other.

Because Ultra Boy is so powerful, others often regard him as nothing more than a dim-witted powerhouse. In fact, Ultra Boy has to be quite cunning in applying his powers, since he can only use one at a time. Like most Legion members, Ultra Boy’s powers are a metaphor for his personality; Jo Nah often surprises others with his unexpected versatility.

(With the advent of ICONS Great Power book, I had to rethink Ultra-Boy's powers according to the new rules. With the formidable help of Steve Kenson himself, I restructured Ultra-Boys's powers, giving limits to each one of them, hence giving a higher Determination as well. Converted characters unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book.)

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Wildfire

© DC Comics / Used without permission
Origin: Transformed
Real Name: Drake Burroughs
First Appearance: Superboy and Legion of Super-Heroes #195 [DC Comics June 1973]
                            Character created by
Cary Bates and Dave Cockrum

ABILITIES
Prowess 4
Coordination 4
Strength 8 [Limit: level drops to 0 without containment suit]
Intellect 4
Awareness 5
Willpower 4

Stamina: 12
Determination: 4

SPECIALTIES
Teaching Expert
Leadership

POWERS
Alternate Form ["Anti-Energy"] 9
              Blast (Limit: using it at more than intensity 8 destroys current suit)
              Flight
              Immunity to Physical Attacks
Life Support 10 (everything)
Phasing 8 (Limit: Blocked [Containment Suit])

EQUIPMENT
Legion Flight Ring
Containment Suit 8
             Damage Resistance
             Strength

QUALITIES
  • Connections: The Legion of Super Heroes
  • Motivation: Wildfire wants to feel normal and accepted, but his energy state makes this difficult.
CHALLENGES
  • Containment Suit: Wildfire is dependent on a containment suit to give his anti-energy form and substance. If his suit is ruptured or destroyed, he becomes permanently incorporeal (Phasing 8), loses his strength and cannot speak until he gets a new containment suit. Destroying the containment suit does not harm the energy inside
  • Enemies: Fatal Five, Black Circle, Mordru
  • Personal: Denied human contact
  • Personal: No sense of taste or smell
Points: 75 (again, astounding!)

ORIGIN STORY
Wildfire was originally Drake Burroughs, an astroengineer. While working on a new propulsion system, the unit's safety valve snapped and discharged a blast of anti-matter energy. Burroughs was engulfed instantly but somehow his consciousness survived and Burroughs found himself transformed into a being of pure anti-energy.

Fortunately, his colleagues had on hand a containment suit that could be used to keep Drake's anti-energy from dispersing. Once confined to a specific area, Drake's energy form stabilized and became self-regenerating. He again possessed a semblance ofhumanoid form; however, he had no mouth, eyes, nose, or ears, but rather a blank metallic faceplate, and lacked the senses of taste and smell. Drake also had vast super-powers. Some of his powers included super-strength, flight, and near-invulnerability. The most potent of his abilities was the power to fire energy blasts. He was reluctant to use that ability because of an accident in which he nearly killed his former girlfriend.

Calling himself ERG-1 (Energy Release Generator 1), Drake decided to petition for membership in the Legion, thinking his litany of powers would guarantee his admittance. To his surprise, he was turned down because all the abilities he demonstrated were duplicates of those of some other Legionnaires; he had not demonstrated his energy blasting because he was afraid he could not control them safely (at this time, the Legion's bylaws required that each member possess at least one superpower no other active member did). Anxious to prove his abilities, he followed several Legionnaires on a mission to a planet called Manna-5. On this mission, Colossal Boy was knocked unconscious by an enemy machine and none of the other Legionnaires present (Phantom Girl and Chemical King) had the power to save him. ERG-1 destroyed the machine, but expelled his entire energy form from his containment suit. Because his energy form was invisible, the Legionnaires assumed he had been killed in saving Colossal Boy and that ERG-1 had not demonstrated his energy powers earlier because they could only be used once.

However, ERG-1 was alive. By now, his energy form was stable enough so that he could survive without his suit, though he could neither take humanoid form nor communicate with anyone. He followed the Legionnaires back to Earth where they put his containment suit on display. Upon reaching the Legionnaries' headquarters he managed to regain the suit and, in the usual heroic fashion, save the Legion from another menace. He was then admitted to the team and adopted the name Wildfire, but his later suits were also not nearly as durable and it was easier to cause him to be expelled from it. Even so, he always retained his flight, energy  blast and super strength, and was commonly considered among the four most powerful Legionnaires along with Superboy, M'Onel and Ultra Boy. Wildfire's energy constantly interacts atomically with the positive enegy of our universe in miniature nuclear reactions, providing an apparent inexhaustible source of power.

Initially, Wildfire and Superboy were rivals and actually fought over the position. Wildfire acquitted himself well in that battle, establishing that his raw power was comparable to a Kryptonian's. As leader, Wildfire got mixed reviews. Though he was decisive and a gifted tactician, his poor people skills swiftly alienated many of his fellow members (though not, ironically, Superboy; at the conclusion of a particularly rough crisis, he told his one-time rival that he had become "one hell of a leader"). He led the Legion through the Earthwar and Omega crises but was defeated for re-election by Live Wire.

Shortly after becoming leader, Wildfire recruited a young Amerindian mutant, Dawnstar. He soon became enamored of her, but for years theirs was a love-hate relationship. It was clear to their teammates that they were extremely fond of each other, if not actively in love, but Dawnstar would not admit to her feelings. Wildfire, in return, was often passive-aggressive in his treatment of her. It was eventually revealed that Dawnstar did reciprocate his feelings. However, she feared that she would never know physical love since Wildfire did not possess a physical body.

Drake spends a lot of time at the Legion Academy, where he helps train prospective Legionnaires.

(My third installment on converting Legion of Super Heroes characters into ICONS, Wildfire gave me my run for the money: I had to strip the character down into its core and rethink it from that. Again, Joe Bardales and Cameron Mount were there to exchange some ideas on Alternate Form, which was of great help. Also, as a converted character, Wildfire unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends and it was revised, according to the ICONS Great Power book. Character based on its Pre-Zero Hour version.)

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New Specialties: Teaching and Cryptography


My greatest complaint about the ICONS Superpowered Roleplaying core book is the somewhat slender list of Powers and Specialties. And one of the aims of Eidolons! is to provide a way of letting off some of my ideas about it. Taking into perspective that even the core book allows (page 23) the creation of such things, here's my first take on new Specialties.

Please feel free to discuss, critique and evaluate in the comments below.

TEACHING
Passing on one's wisdom to others. Add your specialty bonus to tests involving explaining and imparting knowledge that you possess.

CRYPTOGRAPHY
You are particularly good at analyzing, solving and making codes and other puzzles.

(Post re-edited after Joe Bardales reminded me of an already published Specialty which dealt with the same field of expertise. Cryptography added in its place).
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Shrinking Violet

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Salu Digby
First Appearance: Action Comics #276 [DC Comics May 1961]
                            Character created by
Jerry Siegel and Jim Mooney

ABILITIES
Prowess 5
Coordination 5
Strength 4
Intellect 3
Awareness 5
Willpower 5

Stamina: 9
Determination: 5

SPECIALTIES
Acrobatics
Deception


Investigation Expert
Martial Arts

Stealth Master

POWERS
Shrinking 10
        Growth Momentum
        Micro-World

EQUIPMENT
Legion Flight Ring

QUALITIES
  • Connections: The Legion of Super Heroes
  • Motivation: Shrinking Violet believes she should use her abilities to help others
  • Sharp Wit
  • Survivor: Since her abduction, has become more forceful and able to protect herself
CHALLENGES
  • Enemies: Fatal Five, Black Circle, Mordru, Micro Lad, Imskian radicals
  • Personal: As she was held in a sens-tank, which induced a state of total sensory deprivation, she's determined not to be imprisoned again
Points: 65 (astonishing!)

ORIGIN STORY
Salu Digby comes from the planet of Imsk, whose natives have the ability to shrink to microscopic proportions. Despite her shy, retiring nature, she joined the Legion of Super-Heroes under the codename Shrinking Violet. Salu proved to be an exemplary member of the LSH and eventually formed a romantic relationship with Duplicate Boy of the Heroes of Lallor. 

Several years into her time with the LSH, Shrinking Violet was kidnapped by Imskian radicals and replaced by Yera, a Durlan shapeshifter who assumed her identity. Despite “Violet’s” change in personality, her teammates only became suspicious when she suddenly showed romantic interest in Colossal Boy. Shrinking Violet was eventually rescued, and returned to duty after recovering from the traumatic stress of being kidnapped. More cynical than she was before her abduction, Shrinking Violet became more aggressive in dealing with criminals, and became an important member of the Legion Espionage Squad. Determined never to be taken advantage of again, Salu’s personal combat training has made her one of the best female hand-to-hand combatants in the Legion. Violet broke off her relationship with Duplicate Boy when she discovered that he knew she had been replaced but had not alerted the Legion nor attempted to rescue her. She has been dating Gossamer since then.

(This is the second installment of my ongoing pursuit to depict the Legion of Super-Heroes characters in ICONS. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends and it was revised, according to the ICONS Great Power book..)

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Legion Flight Ring


So few other pieces of equipment called such great attention unto themselves (to the point of becoming sort of a fetish for their fans) as the Legion Flight Ring. Taking from the Green Lantern rings tradition, DC Comics created another very much sought after object with this one. 

POWERS
Communication 8 (subspace radio)
Flight 6
Interface 2 (limited to Legion Headquarters and Legion Cruiser - see below)
Life Support 8 (everything except for eating and sleeping - see below)

ORIGIN STORY
Although its origin varies between different incarnations of the Legion Of Super-Heroes, the Legion flight ring is usually invented in a joint effort by Brainiac 5 and Invisible Kid. Engraved with the signature "L" of the Legion of Super-Heroes, this ring is also used by students in the Legion Academy when they are in training or on field missions. Legion Flight Rings are composed of a compound known as Valorium, which is derived from the Thanagarian Nth Metal, and possesses similar anti-gravity capabilities. 

A Legion Flight Ring is controlled by mental command, and like a Green Power Ring, it can be willed for varying effects. For example, because of Dream Girl's strong will, she has used the Flight Ring to move other objects be negating the gravity around it. It's main function, however, is to allow it's wearer to fly. 

Another function of the Legion Flight Ring is to send out a distress call. If a Legionnaire rotates the "L" symbol clockwise a quarter turn, the ring will send out a distress message that will be recieved by other Legionnaires and the Mission Monitor Board at Legion Headquarters.

Brainiac 5 has modified the functions of a ring specific to each Legionnaire. For example, Colossal Boy's ring will enlarge with him, and Shrinking Violet's will shrink with her. Other examples of this include the Legion Flight Ring being able to "Duplicate" with Duplicate Damsel, resist temperature extremes around Sun Boy and Polar Boy and handle the increased mass of Blok. Another modification he had recently made, was to Earth-Man's Legion Flight Ring, in order to keep him on a short leash and alter his morality. 

A Legion Flight Ring is also used for security purposes. Only someone with a Legion Flight Ring is allowed to use certain equipment, including the Legion Cruiser, or entering the Legion Headquarters innermost chambers.

In certain alternate universe versions of the Legion, it has other uses as well. Environmental protection is an added benefit for the Earth-Prime Legionnaires, for example. The Earth-0 and Earth-247 Legionnaires use Legion Transuits instead.

(This post was revised, according to the ICONS Great Power book.)
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