Codename: T.H.O.R.

Origin: Birthright
Real Name: Tactical Humanoid Organic Replicant
First Appearance: Eidolons! Comics #14 [Sigil Publications June 2015]


Prowess 5 {Good}
Coordination 5 {Good}
Strength 5 {Good}
Intellect 5 {Good}
Awareness 5 {Good}
Willpower 5 {Good}

Stamina 10
Determination 5


Depending on the template, such as:
T.H.O.R. 007 - Espionage, Investigation, Weapons (guns)
T.H.O.R. 101 -  Athletics, Escape Artistry, Mental Resistance
T.H.O.R 300 - Cinematic Combat, Martial Arts, Wrestling 


Damage Resistance ["Relentlessness", Limit: Stamina Only] 5 {Good}
Power Mimicry ["Eidetic Kinaesthesia" (Limits: Specialties Only)] 3 {Average}
       Specialty Duplication


. Serial clone.
. Compelled Into Service.
. Never Surrender! 

Points: 41


Codename: T.H.O.R. (Tactical Humanoid Organic Replicant) is another creation of C.R.E.S.T. (Center for Research in Electronics, Space and Technology), now aimed at counteracting Ultiman, as well as providing the army with stronger, albeit expendable, corps.

Codename: T.H.O.R. isn't an individual, but a series of clones. The clones look exactly the same: a sturdy physical and mental specimen, always bald. They also have slightly enhanced reaction time, heightened resistance to damage and unyielding resolve, prefering to die to capitulating. The clones are usually imbued with skills and knowledge specific to their individual mission. Their greatest power, though, lies in their neuro-mimetic enclaves, which allow them to duplicate any action they see. They can learn an incredible amount at amazing speed, picking up skills, languages, fighting techniques, etc, in no time at all. So far, they have the combat engrams of world's best boxers in their neural enclaves (because of the prolonged hours watching a sports TV channel). Each Codename: T.H.O.R. is a polymath ("a person of great and varied learning"),

Codename: T.H.O.R. is usually seen carrying out his missions alone,  yet in very rare occasions two or three individuals (up to five, in catastrophic, world-shaking situations) work together. It's not because they are expendable that they are cheap, so, it's more an economic, rather than tactical, decision.

It was originally thought to be a villain, with Ability Boost, but thanks to +Steve Kenson Power Mimicry was brought to play in order to keep the character's rationale. It should have been level 8 — which I deemed unnecessarily high, since it's about Specialties. Particularly satisfying, the Stamina Only limitation gave a distinct touch to the character. Created according to the rules presented in ICONS Great Power book and ICONS Superpowered Roleplaying: The Assembled Edition.


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