Saturn Girl

© DC Comics / Used without permission
Origin: Unearthly
Real Name: Imra Ardeen
First Appearance: Adventure Comics #247 [DC Comics April 1958]
                            Character created by Otto Binder and Al Plastino

ABILITIES


Prowess 3 {Average}
Coordination 4 {Fair}
Strength 3 {Average}
Intellect 5 {Good}
Awareness 6 {Great}
Willpower 7 {Incredible}

Stamina: 10
Determination: 1

SPECIALTIES


Athletics
Investigation
Leadership
Technology 

POWERS


Telepathy 9 {Fantastic}
       Mental Blast
       Mind Probe
       Mind Shield

EQUIPMENT


Legion Flight Ring

QUALITIES


. Iron will.
. Willing to sacrifice herself and her own well-being for those she cares about.
. One of the strongest telepaths of her race. 

Points: 68


ORIGIN STORY

Imra Ardeen was born on Saturn’s moon, Titan, a talented telepath from a race of mind readers. She left home as a teenager to attend the Science Police Academy, traveling to Earth on board a star-liner alongside wealthy industrialist R.J. Brande, Garth Ranzz and Rokk Krinn.

Imra’s telepathic abilities alerted her to a plot to assassinate Brande, and her warning enabled Ranzz and Krinn to use their powers of lightning and magnetism to help save the industrialist’s life and capture his assailants. Inspired by stories of heroes from a thousand years previously, R.J. Brande encouraged his three young rescuers to form the Legion of Super-Heroes, and Imra adopted the codename Saturn Girl.

Saturn Girl is the heart of the Legion. From the earliest days of the team, she served as a kind of mother figure, and has always believed in her teammates more than anyone else, including themselves. She also believes in the Legion and its cause more than anyone. With her power to see past the way people behave on the surface, Saturn Girl knows that in a cosmos plagued by political and social conflict, people are people and things can change. She’s smart, determined and has an almost unbreakable will.

Her mental powers actually make her one of the most trusted Legionnaires, as she is used to keeping secrets and respecting others’ privacy. Imra is considered to be one of the most intelligent Legionnaires as well as one of the most highly educated. She has a keen understanding of science and technology and possesses great intuition on a social and personal level. Due to her superior intellect as well as her mental powers, she was one of the four Legionnaires deemed by Universo to be the greatest threat to his plans for the domination of Earth, and was also the first to break free from his mind control.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.

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