White Witch

© DC Comics / Used without permission
Origin: Transformed
Real Name: Mysa Nal
First Appearance: Adventure Comics # 350 [DC Comics November 1966]
                            Character created by E. Nelson Bridwell and Curt Swan


Prowess 3 {Average}
Coordination 3 {Average}
Strength 3 {Average}
Intellect 4 {Fair}
Awareness 4 {Fair}
Willpower 7 {Incredible}

Stamina: 10
Determination: 1


Occult Master


Magic 8 {Amazing}
       Mastery [Blast, Force Field, Teleport]



. Responsibility (Restraining Mordru).
. Must memorize the spells before she uses them.
. Relationship: Blok. 

Points: 59


Mysa Nal is the sister of fellow Legionnaire Dreamer and daughter of former High Seer of Naltor Kiwa Nal. Like Dreamer, she is a native of the planet Naltor, where nearly everyone has the power of precognition; however, unlike most Naltorians, Mysa cannot foresee the future. To compensate for her inability to see the future, Mysa trained in the mystic arts on the planet Zerox, known as the 'Sorcerer's World', under the tutelage of five instructors (each having their own specialty - Air, Earth, Fire, Light and Water) and became an accomplished sorceress instead. Mysa showed a remarkable aptitude for magic and easily excelled in her studies — much to the chagrin of the envious Mordru. Originally, she had red hair, but as she trained in magic, her hair and skin became chalk white and her eyes darker. This change happened gradually after Dream Girl freed her from the "Hag" guise.

She first appeared in Adventure Comics #350 as the Hag, an apparently ancient magic user and an agent of the villainous Prince Evillo. When the Legion fought Evillo, two mysterious "new" members, "Sir Prize" and "Miss Terious", (actually Star Boy and Dream Girl) cast a spell that restored her to her true form. It was later revealed that this transformation had been worked by the villainous wizard Mordru.

She joined the Legion after helping them defeat Darkseid in the famous Legion story, the Great Darkness Saga. Mysa proved herself a valuable member, often coming to member's aid with a handy spell or two. One feature that set the White Witch apart from the typical comic book sorcerer was a specific limitation on her spell-casting ability; she could only memorize a few spells at a time. Unlike characters like Dr. Strange or Dr. Fate, Mysa required study before casting a spell. Furthermore, she could only commit a few to memory at a time.

Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.


jaerdaph said...

The White Witch is one of my favorite characters. Well done!

Fabrício Franco said...

Thanks, Joe! I hope Paul Levitz would write her better this time around.

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