Persuader

© DC Comics / Used without permission
Origin: Gimmick
Real Name: Nyeun Chu Ti
First Appearance: Adventure Comics # 352 [DC Comics January 1967]
                            Character created by Jim Shooter and Curt Swan

ABILITIES


Prowess 5 {Good}
Coordination 5 {Good}
Strength 6 {Great}
Intellect 3 {Average}
Awareness 4 {Fair}
Willpower 4 {Fair}

Stamina: 10
Determination: * - Villain

SPECIALTIES


Weapons (Axe) Expert
Wrestling

POWERS


Damage Resistance Device [Body Armor] 3
Strike Device (Slashing) ["Atomic Axe"] 10
          Affects Incorporeal
          Dimensional Travel ["Gateway"]
          Resistance to Illusion [Disrupts Illusion]
          Summoning [Can be thrown and will return to Persuader's hand]
       

QUALITIES


. The deadliest and highest-paid mercenary in the galaxy.
. Follower, not a leader.
. Dastardly and merciless. 

Points: 73


ORIGIN STORY

The deadliest, and highest-paid, mercenary in the galaxy, the man known only as “the Persuader” acquired his infamous Atomic Axe while climbing the criminal ladder. The weapon is just as legendary as its wielder, capable of cutting through virtually anything, including fields of energy or force. The Persuader is a follower by nature, willing to take on whatever job ensures him the maximum payment and opportunity for mayhem. Thus membership in the Fatal Five suits him just fine.

As I commented previously, Persuader's Atomic Axe is problematic in a role-playing game, to say the least. In the first version, I included a personal version of Conjuration (a power created by Joe Bardales) - a sort of Thor's Mjolnir effect or, in more prosaic terms, a boomerang - to it. Using the updated rules from ICONS Great Power book, I changed it to Summoning. Game Masters are entitled to decide how to handle such power without spoiling their games and settings. Converted characters, most of the times, unavoidably exceeds the 45-point limitation that the ICONS Superpowered Roleplaying Game core book recommends. Character revised according to rules presented in ICONS Great Power book. Streamlined, once again, according to ICONS Superpowered Roleplaying: The Assembled Edition.

2 comments:

Joe Bardales said...

Another great write-up, Fabrício! I like how you handled the Atomic Axe. The "boomerang effect" presents an interesting conundrum in ICONS. If my character fires a gun, the gun is still in my character's hand and can be fired again (if there is ammo left). If my character throws a spear, my character has to go to retrieve it afterwards before they can use it again. For simplicity, when I wrote up the Golden Age Daredevil (not the Marvel one) and his signature boomerang weapon, I just assumed the boomerang returned to him because that's what boomerangs do. If the boomerang was going to be prevented from returning to the thrower by anything, it would have to be a) another character taking action to prevent the return (in the case of a villainous thrower) or b) the GM awarding a Determination Point to the thrower to prevent it from returning (in the case of a PC thrower). Conjuration was an interesting choice for retrieval, especially since Telekinesis (the other option here) only works for items within visual range. And I like seeing new and novel twists to powers.

Fabrício César Franco said...

Hey, Joe, thanks for commenting. Yes, sometimes I end up guessing how to depict some comic book effects in ICONS terms, which is a really stretch of my imagination. Most of the times, I ask for help to the ICONS Yahoo Group and I look up to your creations for a model!

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